Temple Guardian

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Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from: Champion
Advances to:
Cost: 48
HP: 69
Moves: 5
XP: 138
Level: 3
Alignment: lawful
Id: Kushiri Temple Guardian
Abilities: inspire, leadership, leadership, leadership

Attacks (damage × count)

(image)spear
melee
12 × 3
pierce
first strike
(image)sickle
melee
8 × 4
blade
(image)pole
melee
15 × 2
impact

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 03:40:21 2024.