Chaos of Andhera

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Special Notes:This attack always has an 80% chance of hitting the target. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit can daze its enemies, reducing their accuracy and defense until they end a turn. The swarming attacks of this unit become less deadly whenever its members are wounded.This unit emanates an aura of terror that inspires its allies, but fills its enemies with dread. It strengthens surrounding allies at the same time it weakens surrounding enemies - both of inferior level.

 

Information

Advances from: Holy Blade
Advances to:
Cost: 51
HP: 67
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Andhera Chaos
Abilities: regenerates, tyrant's aura

Attacks (damage × count)

(image)soul cleaver
melee
10 × 4
blade
high precision
(image)crippling spear
melee
13 × 3
pierce
high precision
daze
(image)fiery charge
melee
24 × 1
fire
charge
attack only
(image)fiery blood
ranged
4 × 6
fire
swarm
high precision

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact20% (icon) fire40%
(icon) cold-40% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water230%
(icon) Swamp140%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 03:40:20 2024.