Soul Gardener

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Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.This unit can frighten enemy units that are next to it, making them fight worse.

 

Information

Advances from: Mind Watcher
Advances to: Night Dream
Cost: 45
HP: 41
Moves: 6
XP: 90
Level: 3
Alignment: chaotic
Id: Soul Gardener
Abilities: nightstalk, feeding, terror

Attacks (damage × count)

(image)soul remodeller
melee
7 × 4
arcane
drains
(image)soul unveiler
ranged
11 × 4
arcane
drains
daze

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire0%
(icon) cold0% (icon) arcane-60%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable160%
(icon) Village150%
Last updated on Wed Mar 20 03:40:21 2024.