Garuda

(image)

.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. This unit can daze its enemies, reducing their accuracy and defense until they end a turn. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This attack always has an 80% chance of hitting the target. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.When this attack is used, all units adjacent the attacker take the damage, and cannot be countered.

 

Information

Advances from: Elder Thunder
Advances to:
Cost: 60
HP: 52
Moves: 9
XP: 150
Level: 3
Alignment: neutral
Id: Garuda
Abilities: regenerates, skirmisher

Attacks (damage × count)

(image)golden claws
melee
11 × 2
blade
(image)lightning
ranged
7 × 6
fire
magical
daze
(image)thunderclap
ranged
20 × 1
pierce
high precision
daze
slows
whirlwind

Resistances

(icon) blade10% (icon) pierce-20%
(icon) impact10% (icon) fire40%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains170%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable160%
(icon) Village150%
Last updated on Wed Mar 20 03:40:20 2024.