Night Dream

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Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.This unit can frighten enemy units that are next to it, making them fight worse.

 

Information

Advances from: Soul Gardener
Advances to:
Cost: 65
HP: 60
Moves: 6
XP: 150
Level: 4
Alignment: chaotic
Id: Night Dream
Abilities: nightstalk, feeding, terror

Attacks (damage × count)

(image)soothing dreams
melee
9 × 4
arcane
drains
(image)night visions
ranged
12 × 5
arcane
drains
daze

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire0%
(icon) cold0% (icon) arcane-60%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable160%
(icon) Village150%
Last updated on Wed Mar 20 03:40:21 2024.