Champion

(image)

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Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.The ability of this unit to inspire its allies enables adjacent units of the same side to deal more damage in combat, though this does not apply to other Messengers or units of higher level.

 

Information

Advances from: Warrior
Advances to: Temple Guardian
Cost: 32
HP: 50
Moves: 5
XP: 75
Level: 2
Alignment: lawful
Id: Kushiri Champion
Abilities: inspire, leadership, leadership, leadership

Attacks (damage × count)

(image)spear
melee
10 × 3
pierce
first strike
(image)slash
melee
6 × 4
blade
(image)pole
melee
10 × 2
impact

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact30% (icon) fire0%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 03:40:21 2024.