Savannah Master

(image)



Special Notes: On forested or aquatic terrain, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Trapper
Advances to:
Cost: 48
HP: 54
Moves: 6
XP: 120
Level: 3
Alignment: lawful
Id: Kushiri Savannah Master
Abilities: forest and water ambush, skirmisher

Attacks (damage × count)

(image)sword
melee
9 × 4
blade
(image)javelin
ranged
8 × 4
pierce
(image)poison javelin
ranged
12 × 2
pierce
poison

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-30% (icon) fire0%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave350%
(icon) Coastal Reef240%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills170%
(icon) Mountains270%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp250%
(icon) Unwalkable20%
(icon) Village170%
Last updated on Wed Mar 20 03:40:21 2024.