Reborn

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Special Notes: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from:
Advances to: Fanatic
Cost: 16
HP: 33
Moves: 5
XP: 38
Level: 1
Alignment: chaotic
Id: Reborn
Abilities: feeding, submerge

Attacks (damage × count)

(image)claws
melee
9 × 2
blade
(image)sting
melee
10 × 1
pierce
poison
(image)death wave
melee
10 × 1
impact
charge

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire20%
(icon) cold0% (icon) arcane-60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef330%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen120%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains240%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village140%
Last updated on Wed Mar 20 03:40:21 2024.