Anunnaki

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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.When used defensively, this attack always has at least a 60% chance to hit. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.When this attack is used, all units adjacent the attacker take the damage, and cannot be countered.

 

Information

Advances from: Apkallu
Advances to:
Cost: 80
HP: 51
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Anunnaki
Abilities: terror, regenerates

Attacks (damage × count)

(image)blade of light
melee
7 × 7
blade
marksman
counter
(image)blade of light
melee
9 × 4
fire
marksman
counter
(image)storm of light
melee
11 × 2
fire
marksman
counter
whirlwind
(image)lightning
ranged
10 × 2
arcane
magical
daze

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact10% (icon) fire40%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains170%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable160%
(icon) Village150%
Last updated on Wed Mar 20 03:40:20 2024.