Fire Ghost

(image)

Wisps take the form of a ghost when they have enough power. These ghosts are composed of the fire element and breathe out fire.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit will recover 5 HP per turn when on lava, sandy or desert terrain. The effects of poison will not be prolonged or cured.

 

Information

Advances from: Fire Wisp
Advances to:
Cost: 46
HP: 63
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Fire Ghost
Abilities: heat absorption

Attacks (damage × count)

(image)fire claws
melee
10 × 2
fire
(image)fire breath
ranged
8 × 5
fire
marksman

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire80%
(icon) cold-70% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef130%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen220%
(icon) Fungus140%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp130%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:40:25 2024.