Patrouilleur ammorite

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Explorateur ammorite
Cost: 15
HP: 32
Moves: 6
XP: 44
Niveau : 1
Alignement : liminal
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)hache
corps à corps
5 × 3
tranchant
(image)arc composite
à distance
6 × 3
perforant

Résistances 

(icon) tranchant10% (icon) perforant10%
(icon) contondant-10% (icon) feu0%
(icon) froid0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Caverne240%
(icon) Champignons240%
(icon) Château160%
(icon) Collines260%
(icon) Eau peu profonde320%
(icon) Eau profonde0%
(icon) Faux voile0%
(icon) Forêt240%
(icon) Gelé320%
(icon) Impraticable0%
(icon) Marais230%
(icon) Montagnes260%
(icon) Plat140%
(icon) Récif230%
(icon) Sable150%
(icon) Village160%
Last updated on Wed Mar 20 02:39:59 2024.