Dunês Andarilho

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dunês Explorador
Cost: 15
HP: 32
Moves: 6
XP: 44
Nível: 1
Alinhamento: liminar
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)machado
corpo a corpo
5 × 3
cortante
(image)arco composto
longa distância
6 × 3
perfurante

Resistências

(icon) cortante10% (icon) perfurante10%
(icon) impacto-10% (icon) fogo0%
(icon) frio0% (icon) arcano20%

Terrain

TerrainMovement CostDefense
(icon) Aldeia160%
(icon) Areia150%
(icon) Campo140%
(icon) Castelo160%
(icon) Caverna240%
(icon) Colinas260%
(icon) Congelado320%
(icon) Escuridão Falsa0%
(icon) Floresta240%
(icon) Fungos240%
(icon) Intransponível0%
(icon) Montanhas260%
(icon) Pântano230%
(icon) Recife Costeiro230%
(icon) Água Profunda0%
(icon) Água Rasa320%
Last updated on Wed Mar 20 02:41:14 2024.