Maître-lance ammorite

(image)

Spread across the Dunefolk's lands are lonely towers and garrisons that provide shelter to caravans and locals from bandits and monsters. These bastions are defended by the most determined of soldiers, who have often faced off against overwhelming odds only to repel the invaders. In an army they can be trusted to hold any position or line, long after lesser soldiers and men have fled in terror.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Garde-lance ammorite
Advances to:
Cost: 51
HP: 70
Moves: 5
XP: 150
Niveau : 3
Alignement : loyal
Id: Dune Spearmaster
Abilities:

Attacks (damage × count)

(image)lance
corps à corps
15 × 3
perforant
initiative

Résistances 

(icon) tranchant20% (icon) perforant20%
(icon) contondant-10% (icon) feu0%
(icon) froid-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Caverne240%
(icon) Champignons240%
(icon) Château160%
(icon) Collines260%
(icon) Eau peu profonde320%
(icon) Eau profonde0%
(icon) Faux voile0%
(icon) Forêt240%
(icon) Gelé320%
(icon) Impraticable0%
(icon) Marais330%
(icon) Montagnes340%
(icon) Plat140%
(icon) Récif230%
(icon) Sable150%
(icon) Village150%
Last updated on Wed Mar 20 02:39:59 2024.