Vagabund

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Wüstenkundschafter
Cost: 15
HP: 32
Moves: 6
XP: 44
Stufe: 1
Tag-/Nachteinfluss: zwielichtig
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)Axt
Nahkampf
5 × 3
Klinge
(image)Kompositbogen
Fernkampf
6 × 3
Stich

Resistenzen

(icon) Klinge10% (icon) Stich10%
(icon) Wucht-10% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge260%
(icon) Gefroren320%
(icon) Höhle240%
(icon) Hügel260%
(icon) Küstennahes Riff230%
(icon) Pilzhain240%
(icon) Sand150%
(icon) Seichtes Wasser320%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald240%
Last updated on Wed Mar 20 02:39:25 2024.