Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Moves: 6
XP: 44
Nível: 1
Alinhamento: liminar
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)machado
curto
5 × 3
cortante
(image)Arco de Caça
longo
6 × 3
perfurante

Resistências

(icon) cortante10% (icon) perfurante10%
(icon) impacto-10% (icon) fogo0%
(icon) gelado0% (icon) arcano20%

Terrain

TerrainMovement CostDefense
(icon) Aldeias160%
(icon) Areia150%
(icon) Castelo160%
(icon) Caverna240%
(icon) Colinas260%
(icon) Congelado320%
(icon) Fake Shroud0%
(icon) Floresta240%
(icon) Floresta de Cogumelos240%
(icon) Impassível0%
(icon) Montanhas260%
(icon) Planície140%
(icon) Pântano230%
(icon) Recife Costeiro230%
(icon) Águas Profundas0%
(icon) Águas Rasas320%
Last updated on Sat Sep 14 00:25:40 2019.