Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Moves: 6
XP: 44
Nivå: 1
Sinnelag: perifer
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)yxa
närstrid
5 × 3
hugg
(image)kompositbåge
distans
6 × 3
stick

Motståndskraft

(icon) hugg10% (icon) stick10%
(icon) kross-10% (icon) eld0%
(icon) frost0% (icon) ockult20%

Terrain

TerrainMovement CostDefense
(icon) Berg260%
(icon) Borg160%
(icon) By160%
(icon) Djupt vatten0%
(icon) Falsk slöja0%
(icon) Frusen320%
(icon) Grotta240%
(icon) Grunt vatten320%
(icon) Kullar260%
(icon) Kustrev230%
(icon) Ofarbar0%
(icon) Plant140%
(icon) Sand150%
(icon) Skog240%
(icon) Svamp240%
(icon) Träsk230%
Last updated on Wed Mar 20 02:41:53 2024.