Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Moves: 6
XP: 44
Tase:1
Hoiak:kahetine
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)kirves
lähirünnak
5 × 3
tera
(image)composite bow
kaugrünnak
6 × 3
torge

Vastupanuvõimed

(icon) tera10% (icon) torge10%
(icon) löök-10% (icon) tuli0%
(icon) külm0% (icon) müstiline20%

Terrain

TerrainMovement CostDefense
(icon) Fake Shroud0%
(icon) Fungus240%
(icon) Koobas240%
(icon) Küla160%
(icon) Künkad260%
(icon) Liiv150%
(icon) Loss160%
(icon) Lumi320%
(icon) Läbimatu0%
(icon) Madal vesi320%
(icon) Mets240%
(icon) Mäed260%
(icon) Rannakaljud230%
(icon) Soo230%
(icon) Sügav vesi0%
(icon) Tasandik140%
Last updated on Wed Mar 20 02:39:49 2024.