Егерь

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Головорез
Cost: 15
HP: 32
Moves: 6
XP: 44
Уровень: 1
Тип: теневой
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)топор
ближний
5 × 3
режущий
(image)композитный лук
дальний
6 × 3
колющий

Сопротивляемость

(icon) режущий10% (icon) колющий10%
(icon) крушащий-10% (icon) огонь0%
(icon) холод0% (icon) мистический20%

Terrain

TerrainMovement CostDefense
(icon) Береговой риф230%
(icon) Болото230%
(icon) Глубокая вода0%
(icon) Горы260%
(icon) Грибы240%
(icon) Деревня160%
(icon) Замок160%
(icon) Лес240%
(icon) Мерзлота320%
(icon) Непроходимая местность0%
(icon) Отмель320%
(icon) Песок150%
(icon) Пещера240%
(icon) Равнина140%
(icon) Фальшивая пелена0%
(icon) Холмы260%
Last updated on Wed Mar 20 02:41:27 2024.