Dyynikulkija

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dyynitutkimusmatkailija
Cost: 15
HP: 32
Moves: 6
XP: 44
Taso: 1
Suuntautuminen: liminaali
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)kirves
lähitaistelu
5 × 3
viilto
(image)komposiittijousi
kaukotaistelu
6 × 3
lävistys

Vastustukset

(icon) viilto10% (icon) lävistys10%
(icon) murskaus-10% (icon) tuli0%
(icon) kylmä0% (icon) salatiede20%

Terrain

TerrainMovement CostDefense
(icon) Sieni240%
(icon) Syvää vettä0%
(icon) hiekkaa150%
(icon) jäätynyt320%
(icon) koralliriutta230%
(icon) kulkukelvoton0%
(icon) kylä160%
(icon) linna160%
(icon) luola240%
(icon) matalaa vettä320%
(icon) metsä240%
(icon) mäkiä260%
(icon) suo230%
(icon) tasamaa140%
(icon) valehuntu0%
(icon) vuori260%
Last updated on Wed Mar 20 02:39:56 2024.