Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Moves: 6
XP: 44
Level: 1
Alignment: liminal
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)sekira
melee
5 × 3
rezilo
(image)composite bow
ranged
6 × 3
pierce

Odpornosti

(icon) rezilo10% (icon) pierce10%
(icon) impact-10% (icon) ogenj0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen320%
(icon) Fungus240%
(icon) Gore260%
(icon) Gozd240%
(icon) Grad160%
(icon) Hills260%
(icon) Jama240%
(icon) Močvirje230%
(icon) Pesek150%
(icon) Plitva voda320%
(icon) Unwalkable0%
(icon) Vas160%
Last updated on Wed Mar 20 02:41:34 2024.