Caminante barján

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Explorador barján
Cost: 15
HP: 32
Moves: 6
XP: 44
Nivel: 1
Alineamiento: crepuscular
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)hacha
cuerpo a cuerpo
5 × 3
de corte
(image)arco compuesto
a distancia
6 × 3
de penetración

Resistencias

(icon) de corte10% (icon) de penetración10%
(icon) de impacto-10% (icon) de fuego0%
(icon) de frío0% (icon) arcano20%

Terrain

TerrainMovement CostDefense
(icon) Aguas profundas0%
(icon) Aguas someras320%
(icon) Aldea160%
(icon) Arena150%
(icon) Arrecife costero230%
(icon) Bosque240%
(icon) Castillo160%
(icon) Colinas260%
(icon) Congelado320%
(icon) Cueva240%
(icon) Falsa oscuridad0%
(icon) Intransitable0%
(icon) Llano140%
(icon) Montañas260%
(icon) Pantano230%
(icon) Setas240%
Last updated on Wed Mar 20 02:39:45 2024.