Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Moves: 6
XP: 44
Leibhéal: 1
Ailíniú: clapsholas
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)tua
dlúthraon
5 × 3
lann
(image)bogha comhchodach
fadraon
6 × 3
polladh

Friotaíochta

(icon) lann10% (icon) polladh10%
(icon) turraing-10% (icon) tine0%
(icon) fuar0% (icon) rúnda20%

Terrain

TerrainMovement CostDefense
(icon) Baile160%
(icon) Caisleán160%
(icon) Cnocán260%
(icon) Corcach230%
(icon) Fake Shroud0%
(icon) Foraois240%
(icon) Fungus240%
(icon) Gaineamh150%
(icon) Machaire140%
(icon) Neamhbhealaigh0%
(icon) Reoite320%
(icon) Sceir Cósta230%
(icon) Sléibhte260%
(icon) Tanalacht320%
(icon) Uaimh240%
(icon) Uisce Domhain0%
Last updated on Sat Sep 14 00:23:15 2019.