Quenoth-Windreiter

(image)

Described as riders who ‘rush like the wind’, Outriders breeze across the sands at unmatched speeds. Unlike their lesser brethren, Outriders train themselves for direct combat, wielding sword and bola to strike at injured units and exposed flanks where enemy lines are weakest. A group of these riders is especially dangerous, for against them, both retreat and attrition are futile, a prospect that is only ruinous in the inhospitable desert.

Special Notes: This unit can move either before or after attacking. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Quenoth-Pfadfinder
Advances to:
Cost: 18
HP: 55
Moves: 8
XP: 150
Stufe: 3
Tag-/Nachteinfluss: redlich
Id: Quenoth Outrider
Abilities: Rückzug

Attacks (damage × count)

(image)Schwert
Nahkampf
8 × 4
Klinge
(image)Bolas
Fernkampf
11 × 3
Wucht
Verlangsamung

Resistenzen

(icon) Klinge0% (icon) Stich-20%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan-10%

Terrain

TerrainMovement CostDefense
(icon) Burg140%
(icon) Dorf140%
(icon) Flachland150%
(icon) Gebirge340%
(icon) Gefroren330%
(icon) Höhle230%
(icon) Hügel250%
(icon) Küstennahes Riff230%
(icon) Pilzhain230%
(icon) Sand150%
(icon) Seichtes Wasser320%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald240%
Last updated on Wed Mar 20 02:45:09 2024.