Elfenrächer / Elfenrächerin

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The curious name of the Elvish ‘Avengers’ comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting supply lines and surrounding the enemy in one fell stroke. This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. While not so base in design, it is not at all inaccurate.

Even more than other elves, Avengers are a part of the realm of the forests, spending most of their time living among the arboreal creatures and learning the hidden secrets in the woods. As the keepers of nature, these elves have the propensity to explore the wilds even beyond the boundaries of the forests and are adept at traversing rough terrains like mountains and deserts. Even in such unfamiliar territories, Avengers are already powerful combatants; in their homes in the trees, they are nigh unassailable, capable of assassinating enemies from the shadows with little chance of retaliation. It is this ability which instills the most fear into any invading army, for fighting a force that can barely be tracked or seen in the forests leaves very little room for counterattack and customarily results in crushing defeat.

Info: Diese Einheit kennt sich in Wäldern bestens aus und passt sich der Umgebung an, was ihr so gut wie Unsichtbarkeit erbringt. Der Gegner bekommt sie nur zu Gesicht, wenn er auf ein benachbartes Feld gelangt oder sie sich selbst durch einen Angriff zu erkennen gibt.

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Information

Vorherige Stufe: Elfenwaldhüter
Nächste Stufe:
Cost: 53
HP: 55
Moves: 6
XP: 150
Stufe: 3
Tag-/Nachteinfluss: neutral
Id: Elvish Avenger
Fertigkeiten: Waldkenntnis

Angriffe (damage × count)

(image)Schwert
Nahkampf
8 × 4
Klinge
(image)Bogen
Fernkampf
10 × 4
Stich

Resistenzen

(icon) Klinge0% (icon) Stich0%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan-10%

Gelände

GeländeBewegungskostenVerteidigung
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge260%
(icon) Gefroren230%
(icon) Höhle330%
(icon) Hügel250%
(icon) Küstennahes Riff230%
(icon) Pilzhain250%
(icon) Sand240%
(icon) Seichtes Wasser230%
(icon) Sumpf240%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald170%
Last updated on Sat Sep 14 00:21:54 2019.