Orkische Nachtklinge

(image)

A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

(portrait)

Information

Advances from:
Advances to:
Cost: 43
HP: 48
Moves: 6
XP: 150
Stufe: 3
Tag-/Nachteinfluss: lichtscheu
Id: Orcish Nightblade
Abilities:

Attacks (damage × count)

(image)Klinge
Nahkampf
12 × 2
Klinge
(image)Tritt
Nahkampf
11 × 2
Wucht
(image)Wurfmesser
Fernkampf
6 × 4
Klinge
Treffsicherheit
Gift

Resistenzen

(icon) Klinge-30% (icon) Stich-20%
(icon) Wucht-20% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan0%

Terrain

TerrainMovement CostDefense
(icon) Burg170%
(icon) Dorf170%
(icon) Flachland160%
(icon) Gebirge370%
(icon) Gefroren240%
(icon) Höhle250%
(icon) Hügel270%
(icon) Küstennahes Riff250%
(icon) Pilzhain270%
(icon) Sand240%
(icon) Seichtes Wasser240%
(icon) Sumpf240%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald270%
Last updated on Wed Mar 20 02:39:27 2024.