Dune Piercer

(image)

The Piercer understand the psychological impact of a charging horse, and reinforce this by cladding themselves in heavy armor. Majestic at rest, a Piercer at the charge with lance in hand is often impetus enough to break men. On the rare occurrences that their charge fails to rout their foe, the Piercer ride into the resulting melee with their maces in hand, trusting their armor to keep them safe.

 

Information

Advances from:
Advances to: Brecher, Plünderer
Cost: 21
HP: 38
Moves: 6
XP: 42
Stufe: 1
Tag-/Nachteinfluss: redlich
Id: Dune Piercer
Abilities:

Attacks (damage × count)

(image)Lanze
Nahkampf
20 × 1
Stich
(image)Streitkolben
Nahkampf
6 × 3
Wucht

Resistenzen

(icon) Klinge20% (icon) Stich-10%
(icon) Wucht10% (icon) Feuer0%
(icon) Kälte-20% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg150%
(icon) Dorf140%
(icon) Flachland140%
(icon) Gebirge0%
(icon) Gefroren230%
(icon) Höhle420%
(icon) Hügel250%
(icon) Küstennahes Riff330%
(icon) Pilzhain420%
(icon) Sand150%
(icon) Seichtes Wasser420%
(icon) Sumpf420%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald340%
Last updated on Wed Mar 20 02:39:25 2024.