Marodeur

(image)

Those Raiders who prove to be particularly skilled are formed into units of Marauders, which are often used to raid enemy depots and towns for supplies. This greater autonomy often means that these horsemen are gone for weeks at a time, returning to camp only for supplies and to pass on news of their exploits.

 

Information

Advances from: Plünderer
Advances to:
Cost: 52
HP: 57
Moves: 7
XP: 150
Stufe: 3
Tag-/Nachteinfluss: redlich
Id: Dune Marauder
Abilities:

Attacks (damage × count)

(image)Streitkolben
Nahkampf
10 × 3
Wucht
(image)Bogen
Fernkampf
9 × 3
Stich

Resistenzen

(icon) Klinge30% (icon) Stich0%
(icon) Wucht10% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg150%
(icon) Dorf140%
(icon) Flachland140%
(icon) Gebirge440%
(icon) Gefroren230%
(icon) Höhle420%
(icon) Hügel250%
(icon) Küstennahes Riff330%
(icon) Pilzhain420%
(icon) Sand150%
(icon) Seichtes Wasser420%
(icon) Sumpf420%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald340%
Last updated on Wed Mar 20 02:39:25 2024.