Quenoth-Plänkler

(image)

Some fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves make use of the weaknesses in enemy formations to disrupt their lines and sow chaos on the battlefield. In more cutthroat conflicts, Flankers even rely on the use of poison — a tool whose use was frowned on by their ancestors — to cripple their foes before charging in for the finish.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

(portrait)

Information

Advances from: Quenoth-Kämpfer
Advances to: Quenoth-Läufer
Cost: 15
HP: 44
Moves: 5
XP: 90
Stufe: 2
Tag-/Nachteinfluss: redlich
Id: Quenoth Flanker
Abilities: Plänkler

Attacks (damage × count)

(image)Schwert
Nahkampf
7 × 4
Klinge
(image)Blasrohr
Fernkampf
3 × 3
Stich
Gift

Resistenzen

(icon) Klinge0% (icon) Stich0%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan-10%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge360%
(icon) Gefroren330%
(icon) Höhle230%
(icon) Hügel250%
(icon) Küstennahes Riff230%
(icon) Pilzhain250%
(icon) Sand160%
(icon) Seichtes Wasser320%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald250%
Last updated on Wed Mar 20 02:45:09 2024.