Quenoth-Mystikerin

(image)

Like their ancestors, Quenoth Mystics are those who devote themselves to the natural energies that flow through body of Irdya. In the harsh, barren wastelands, however, these elves can no longer rely on the once vast forests from which their forebears drew much of their strength. Instead, sand and sun are the source of the elves’ new powers, which they employ to great effect in their homes in the deserts.

Special Notes: This unit is capable of basic healing and slowing dehydration. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.

(portrait)

Information

Advances from:
Advances to: Quenoth-Schamanin, Quenoth-Sonnensängerin
Cost: 18
HP: 26
Moves: 5
XP: 28
Stufe: 1
Tag-/Nachteinfluss: neutral
Id: Quenoth Mystic
Abilities: Heilen +4

Attacks (damage × count)

(image)Stab
Nahkampf
4 × 2
Wucht
(image)Sand
Fernkampf
3 × 2
Wucht
Benebeln

Resistenzen

(icon) Klinge0% (icon) Stich0%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan-10%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge360%
(icon) Gefroren330%
(icon) Höhle230%
(icon) Hügel250%
(icon) Küstennahes Riff230%
(icon) Pilzhain250%
(icon) Sand160%
(icon) Seichtes Wasser320%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald250%
Last updated on Wed Mar 20 02:45:09 2024.