Summoner

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After gaining some experience in battle, Summoners rise to the Second Degree. The Second Degree are allowed to use Magic Arrows, which are fast and precise.

Special Notes: Precison: Ranged attack of this unit always has a 80% chance to hit.

 

Information

Advances from: Novice Summoner
Advances to: Master Of Balance, Heavy Summoner, Grand Summoner
Cost: 34
HP: 50
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: WOTG_Summoner
Abilities:

Attacks (damage × count)

(image)scimitar
melee
6 × 3
blade
(image)hammer
melee
10 × 2
impact
(image)magic arrow
ranged
10 × 2
fire
precision

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:05:33 2024.