Mage of ice

(image)

The way of the water is the most difficult to follow because to check it he must first make it solid, and then turn it into ice. The body of the mage is completely covered with ice, but it's incredibly ... hot.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.

(portrait)

Information

Advances from: Elemental apprentice
Advances to: Wizard of ice, Spirit of water
Cost: 40
HP: 45
Moves: 5
XP: 80
Level: 2
Alignment: neutral
Id: WOTG_Stickmen_Mage_Of_Ice
Abilities: cures, heals +8

Attacks (damage × count)

(image)spear
melee
9 × 2
pierce
(image)ice plate
ranged
8 × 3
cold
magical
(image)squall
ranged
12 × 1
cold
slows

Resistances

(icon) blade10% (icon) pierce50%
(icon) impact0% (icon) fire-40%
(icon) cold50% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:07:04 2024.