Master Of Air

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This is the fastest mage in the era. When he is under attack, he creates a powerful hurricane which is very good protection against pierce attacks.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Mage Of Air
Advances to:
Cost: 58
HP: 50
Moves: 10
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Master Of Air
Abilities: summon, skirmisher

Attacks (damage × count)

(image)short circuit
melee
12 × 1
impact
(image)sparks
ranged
3 × 10
arcane
magical
(image)thunder
ranged
9 × 3
arcane
magical
(image)eye of the storm
ranged
30 × 1
arcane
magical

Resistances

(icon) blade0% (icon) pierce90%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:06:54 2024.