Glavier

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Most men prefer clubs, axes, and other barbaric weapons to the spear, which they view as a cheap alternative, to only be used against cavalry or due to the lack of more suitable weaponry. Not so with the High Elves. Their Spearmenn are equipped with glaives, a flexible and deadly cousin of the spear. Those who learn to capitalize on the strengths of the glaive become Glaviers, wielding their finely crafted polearms with speed that rivals that of a sword. They confound enemies with the designs they weave in the air with the shining tips of their great weapons, then strike with great scything blows that, while powerful, are painstakingly precise.

 

Information

Advances from: Spearman
Advances to: Captain
Cost: 27
HP: 62
Moves: 5
XP: 75
Level: 2
Alignment: neutral
Id: WOTG_High Elv Glavier
Abilities: leadership

Attacks (damage × count)

(image)glaive
melee
10 × 3
pierce
(image)glaive
melee
13 × 2
blade
(image)shield
melee
15 × 1
impact

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen230%
(icon) Fungus330%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Wed Mar 13 03:04:37 2024.