Apothecary

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Many Brungar lack the ability to weild magic skillfully and turn their attention towards the various herbs and sea weeds that grow throughout their domain. They study them for both their curative and poisonous properties. While many have the healers touch and instinctively know which herbs to boil and which to chew raw, there are some among the ranks of the Apothecary that simply enjoy seeing their enemies fall from some unknown enemy lurking inside their very bodies. The Apothecarys can be both a life saver and a life sucker.

Special Notes: This unit is capable of basic healing. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Undecided Student, Dwarvish Miner
Advances to: Herbicider, Herbalist
Cost: 18
HP: 26
Moves: 4
XP: 39
Level: 1
Alignment: neutral
Id: WOTG_Apothecary
Abilities: heals +4

Attacks (damage × count)

(image)knife
melee
3 × 3
impact
(image)blow dart
ranged
4 × 3
pierce
poison

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest330%
(icon) Frozen220%
(icon) Fungus230%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand130%
(icon) Shallow Water160%
(icon) Swamp240%
(icon) Unwalkable60%
(icon) Village160%
Last updated on Wed Mar 20 03:04:42 2024.