Abomination

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Drenched in the blood of its enemies, an abomination bears little resemblance to the mutation it was created from. Enemy generals have been known to order full blown retreats at the mere sight of such a monster. An abomination's giant pus-laden body can withstand a dizzying amount of punishment, making it almost impossible to take down. This, combined with incredible raw strength, has turned abominations into veritable killing machines, something their chaos masters delight in.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Greater Mutation
Advances to:
Cost: 70
HP: 78
Moves: 4
XP: 150
Level: 3
Alignment: chaotic
Id: WOTG_Abomination
Abilities: regenerates

Attacks (damage × count)

(image)crush
melee
16 × 2
impact
poison
(image)prick
melee
16 × 2
pierce
poison
(image)cut
melee
16 × 2
blade
poison

Resistances

(icon) blade-10% (icon) pierce30%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef10%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen310%
(icon) Fungus140%
(icon) Hills130%
(icon) Mountains240%
(icon) Sand220%
(icon) Shallow Water220%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Jul 2 01:16:36 2020.