Ascendant

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Few Weavers and Prophets reach the rank of Ascendant. Not just because of the difficult in reaching this goal, but also because of the danger and sacrifice necessary. The path to becoming an Ascendant begins when a Weaver-born binds themselves to their accompanying spirit in the same manner that the spirit bound itself to her on her birth. A successful binding will slowly, over the course of two years, pull her body into The Raw. If the Ascending fails, she faces a slow death. As the Spirit cares for her wellbeing above all else, it will reject the binding unless she can convince it that she is powerful enough to Ascend. If successful, her physical form will slowly be converted into The Raw itself, granting her immortality and great, though not infallible, insight into the nature of events, both current and of those to come.

Any who reach this pinnacle of the Weaver-born automatically becomes a full member of the Council. Though most Ascendants were Prophets, it is technically possible for Envoys and Heralds to Ascend. However, Envoys have experienced the dangers of passing through The Raw and the idea of entering unprotected shakes even the bravest woman's confidence.

Because an Ascendant's body is being transformed into The Raw, most damage they take simply speeds the process (They heal as if in a village every turn). They know powerful healing ciphers and those around them revere them, obeying them with fervour.

Special Notes: This unit is capable of healing those around it, and curing them of poison. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Prophetess
Advances to:
Cost: 60
HP: 47
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Ascendant
Abilities: cures, heals +8, leadership, regenerates

Attacks (damage × count)

(image)touch
melee
7 × 3
arcane
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 03:06:34 2024.