Goblin Wizardling

(image)

Some goblins, sneaky and cunning, have managed to steal the secret of magic and become master in magic skills.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Goblin Spearman
Advances to:
Cost: 15
HP: 24
Moves: 5
XP: 50
Level: 1
Alignment: chaotic
Id: WOTG_Goblin Wizardling
Abilities:

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)cold wave
ranged
4 × 3
cold
magical
slows
poison
(image)weak implosion
ranged
4 × 3
arcane
magical
slows
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Jul 2 01:12:44 2020.