Mage Of Water

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Magi, who chose a path of water, don't use their power for killing. Instead of this theythey heal wounds of their teammates. It can also slow enemy units.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

 

Information

Advances from: Elementalist
Advances to: Master Of Water
Cost: 33
HP: 42
Moves: 6
XP: 85
Level: 2
Alignment: neutral
Id: WOTG_Mage Of Water
Abilities: heals +4

Attacks (damage × count)

(image)water blast
melee
6 × 2
impact
slows
(image)icecles
ranged
3 × 6
pierce
magical
(image)waterspray
ranged
6 × 3
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Jul 2 01:14:08 2020.