Knight Commander

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The most experienced knights serve their lords with unflinching loyalty. They are deadly in battle, fighting skilfully with both sword and lance, and men will rally to the sight of a Knight Commander at the forefront of a charge.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Knight Errant
Advances to:
Cost: 58
HP: 64
Moves: 8
XP: 120
Level: 3
Alignment: lawful
Id: WOTG_Ceresian_Knight Commander
Abilities: rally

Attacks (damage × count)

(image)sword
melee
10 × 4
blade
(image)lance
melee
11 × 2
pierce
charge
(image)shield
melee
12 × 2
impact

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Thu Jul 9 01:11:29 2020.