Darkmage

(image)




Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Initiate Mage, Disciple, Young Magician
Advances to: Necromantic
Cost: 18
HP: 30
Moves: 5
XP: 50
Level: 1
Alignment: chaotic
Id: WOTG_Oracle Darkmage
Abilities:

Attacks (damage × count)

(image)staff
melee
4 × 2
impact
(image)chillwave
ranged
10 × 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Jul 9 01:14:25 2020.