Sylph

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Rarely seen, the sage-like Sylphs are masters of both their faerie and mundane natures. They are possessed of wondrous, and sometimes terrifying powers. Legends concerning these have given other races a healthy fear of the elves.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Enchantress
Advances to:
Cost: 57
HP: 46
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_High Elv Sylph
Abilities: teleport

Attacks (damage × count)

(image)faerie touch
melee
6 × 3
impact
magical
(image)gossamer
ranged
5 × 4
impact
slows
(image)faerie fire
ranged
10 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef160%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Thu Jul 9 01:12:03 2020.