Initiate Mage

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Initiates are skilled enough to cast offensively but lack the time, effort and study to cast as true magi can.

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Information

Advances from:
Advances to: Rogue Mage, Mage, Cool Thunder Mage, Sage, Wood Mage, Elementalist, Battle Mage, Novice Summoner, Carpet Rider, Witch Apprentice, Sister Of Light, Adept Of Light, Neglect Mage, Beginner Elementalist, Overseer, Malice of the Gods, Wizard, Rune Apprentice, Neophyte, Cleric, Student, Subversive mage, Darkmage, Acolyte
Cost: 10
HP: 16
Moves: 5
XP: 25
Level: 0
Alignment: lawful
Id: WOTG_Initiate Mage
Abilities:

Attacks (damage × count)

(image)staff
melee
4 × 1
impact
(image)missile
ranged
6 × 2
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Jul 2 01:16:10 2020.