Arrahi

(image)

Arrahis are treated with great regard in Werecat societies. Their extensive, often mystical knowledge makes them serve as bards, historians, priests and advisors - all together in one.
A true Purrer can perform small wonder wherever he appears. Healing open wounds, renewing their allies strenght and sense of purpose and insipier them to heroic deepds, while sapping the will to fight from those who approach with hostile intent, and there is still more magic to find in their wondrous songs.

 

Information

Advances from:
Advances to:
Cost: 50
HP: 39
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: WOTG_Arrahi Werecat
Abilities: cures, heals +8, inspirational

Attacks (damage × count)

(image)dagger
melee
4 × 4
pierce
(image)hiss
ranged
8 × 4
arcane
magical
(image)purr of sleep
ranged
3 × 6
pierce
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 13 03:06:44 2024.