Mystic Jinn

(image)

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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. During battle, this unit can drain life from victims to renew its own health.

(portrait)

Information

Advances from: Wonderful Jinn
Advances to:
Cost: 98
HP: 60
Moves: 8
XP: 200
Level: 4
Alignment: neutral
Id: WOTG_Mystic Jinn
Abilities:

Attacks (damage × count)

(image)magical scimitar
melee
18 × 1
blade
magical
(image)magic
ranged
7 × 4
fire
magical
focus
(image)magic
ranged
7 × 4
cold
magical
slows
(image)magic
ranged
9 × 4
arcane
magical
drains
(image)dimensional vortex
ranged
24 × 1
arcane
magical
slows
poison

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef150%
(icon) Deep Water120%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen120%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand130%
(icon) Shallow Water120%
(icon) Swamp120%
(icon) Unwalkable120%
(icon) Village160%
Last updated on Wed Mar 20 03:07:21 2024.