Orcish Rigid

(image)

This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

Aptly named, the Rigid are a near unbreakable foe. They often form fall-back positions behind the battle lines. Many a time the Rigid have been sacrificed, delaying the enemy while the main force recovers and regroups behind their unyielding wall of flesh, bone and iron. Their role is hardly a glorious one and usually comes to an end jammed into a choke point against hopeless odds.Due to their lack of weaponry Rigid can not attack the enemy. When attacked however, they retaliate with heavy strikes with the front of their shields.

 

Information

Advances from: Orcish Basher, Orcish Drifter, Orcish Shieldbearer, Orcish Slinger
Advances to: Orcish Stoic, Orcish Stalker
Cost: 32
HP: 50
Moves: 4
XP: 22
Level: 2
Alignment: chaotic
Id: SE Orcish Rigid
Abilities: steadfast

Attacks (damage × count)

(image)shield bash(impact attack) impact12 × 2(melee attack) melee(defend only, slows)
(image)kick(impact attack) impact7 × 1(melee attack) melee

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact40% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Thu Apr 25 04:17:09 2024.