Human Mage of Water

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Magi, who chose a path of water, don't use their power for killing. Instead of this theythey heal wounds of their teammates. It can also slow enemy units.

 

Information

Advances from: Human Chaos Invoker, Human Cultist Acolyte, Human Cunning Woman, Human Elementalist, Human Gilded Mage, Human Healer Mage, Human Mage, Human Rogue Mage, Human Shaman, Human Sister of Light, Human Thunder Mage, Human Wood Mage
Advances to: Human Master of Water, Human Shadow Battlemage, Human White Battlemage, Human Shadow Lord, Human Chaos Lorekeeper, Human Telepathist
Cost: 28
HP: 42
Moves: 6
XP: 85
Level: 2
Alignment: neutral
Id: SE Human Mage of Water
Abilities: cures, heals +8

Attacks (damage × count)

(image)water blast(impact attack) impact6 × 2(melee attack) melee(slows)
(image)icecles(pierce attack) pierce3 × 6(ranged attack) ranged(magical)
(image)waterspray(cold attack) cold6 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp360%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 04:16:56 2024.