Human Enforcer

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Not all those drawn the the druidic sect are suited for magical training. However, the cult still needs fighters and men-at-arms to do their bidding. The fighting members of the sect shun the use of ranged weapons, preferring to perfect the use of the sword in combat.

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Information

Advances from: Human Aggressor, Human Axeman, Human Bloodguard, Human Chaos Bladesman, Human Chaos Invader, Human Fencer, Human Hidden Face, Human Infantryman, Human Man at Arms, Human Ninja, Human Novice Summoner, Human Sailor, Human Samurai, Human Sergeant, Human Soldier, Human Thief, Human White Warrior, Human Wildlifer
Advances to: Human Beastman, Human Royal Guard, Human Warmaster, Human Custodian, Human Chaos Champion, Human Bloodswordsman, Human Saberman, Human Cavalier, Human Major
Cost: 25
HP: 50
Moves: 6
XP: 60
Level: 2
Alignment: chaotic
Id: SE Human Enforcer
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade8 × 4(melee attack) melee
(image)knife(blade attack) blade4 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 04:16:51 2024.