Drake Archmage

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The Drake High Magi are elite members of an order of magic-using drakes who spend their days in the Obsidian Citadel, honing their powers for use in times of crisis. They can summon blasts of intense cold with a gesture, and can hurl powerful fireballs across great distances. However, due to the extensive mutilations that are required of drakes to harness and use these powers, they are frail and slow.

 

Information

Advances from: Drake Mage, Sky Drake
Advances to:
Cost: 60
HP: 56
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: SE Drake Archmage
Abilities: cures, heals +8, regenerates +4

Attacks (damage × count)

(image)staff(impact attack) impact11 × 2(melee attack) melee
(image)fire breath(fire attack) fire8 × 4(ranged attack) ranged(marksman)
(image)crystal fire(arcane attack) arcane13 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact20% (icon) fire50%
(icon) cold-50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave330%
(icon) Coastal Reef130%
(icon) Deep Water220%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water120%
(icon) Swamp130%
(icon) Unwalkable140%
(icon) Village140%
Last updated on Thu Apr 18 04:18:31 2024.