In Defense of Kharos
Cyclopes | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
L1 Cyclops
6 × 3 melee-impact (growing fury +3) |
L2 Cyclops Noble
7 × 3 melee-impact (growing fury +3) 14 × 1 ranged-fire (precision (offensive), drains, lesser revenge) |
L3 Cyclops Lord
9 × 3 melee-impact (growing fury +3) 20 × 1 ranged-fire (precision (offensive), drains, lesser revenge) |
|||||||||||||||||||||||||||||||||||
L3 Cyclops Ritualist
6 × 3 melee-impact 18 × 2 ranged-arcane (precision) 26 × 1 ranged-arcane (precision, anti-shield) |
L4 Cyclops Lorekeeper
teleport
8 × 3 melee-impact 24 × 2 ranged-arcane (precision) 35 × 1 ranged-arcane (precision, anti-shield) |
||||||||||||||||||||||||||||||||||||
L2 Cyclops Brute
17 × 2 melee-impact |
L3 Cyclops Warmonger
damage
24 × 2 melee-impact (cleave 40%) |
L4 Cyclops Goliath
damage
31 × 2 melee-impact (cleave 50%) 16 × 1 ranged-fire (precision) |
|||||||||||||||||||||||||||||||||||
L2 Cyclops Breaker
5 × 5 melee-impact (growing fury +3) 3 × 3 melee-impact (growing fury +2, double attack) |
|||||||||||||||||||||||||||||||||||||
L1 Cyclops
6 × 3 melee-impact (growing fury +3) |
L2 Cyclops Breaker
5 × 5 melee-impact (growing fury +3) 6 × 4 melee-impact (growing fury +2, double attack) |
||||||||||||||||||||||||||||||||||||
L2 Cyclops Brute
regenerates +2
17 × 2 melee-impact |
L3 Cyclops Warmonger
regenerates +4, furious death (10)
24 × 2 melee-impact (cleave 40%) |
L4 Cyclops Goliath
regenerates +6, furious death (14)
31 × 2 melee-impact (cleave 50%) 16 × 1 ranged-fire (precision) |
|||||||||||||||||||||||||||||||||||
L2 Cyclops Noble
7 × 3 melee-impact (growing fury +3) 17 × 1 ranged-fire (precision (offensive), drains, lesser revenge) |
L3 Cyclops Lord
inspires 1
9 × 3 melee-impact (growing fury +3) 25 × 1 ranged-fire (precision (offensive), drains, lesser revenge) |
||||||||||||||||||||||||||||||||||||
L3 Cyclops Ritualist
6 × 3 melee-impact 18 × 2 ranged-arcane (precision) 26 × 1 ranged-secret (precision, anti-shield) |
L4 Cyclops Lorekeeper
teleport
8 × 3 melee-impact 24 × 2 ranged-arcane (precision) 35 × 1 ranged-secret (precision, anti-shield) |
||||||||||||||||||||||||||||||||||||
Dwarves | |||||||||||||||||||||||||||||||||||||
L1 Dwarvish Warrior
7 × 3 melee-blade 10 × 1 ranged-pierce |
L2 Dwarvish Veteran
10 × 3 melee-blade 15 × 1 ranged-pierce |
L3 Dwarvish Runic Warrior
14 × 3 melee-blade 19 × 1 ranged-pierce (skilled) |
L4 Dwarvish Rune Lord
17 × 3 melee-blade (very skilled) 18 × 2 melee-secret (anti-shield, very skilled) 24 × 1 ranged-pierce (precision (cumulative)) |
||||||||||||||||||||||||||||||||||
L2 Dwarvish Cadet
7 × 4 melee-blade 16 × 1 ranged-pierce |
L3 Dwarvish Commando
10 × 4 melee-blade 21 × 1 ranged-pierce (marksman, hit and run +1) 9 × 3 ranged-fire (marksman, attack only) |
||||||||||||||||||||||||||||||||||||
L1 Mechanic
5 × 3 melee-blade 4 × 3 melee-impact 3 × 4 melee-pierce |
L2 Technician
7 × 3 melee-blade 5 × 4 melee-impact 4 × 5 melee-pierce 6 × 4 melee-fire 14 × 1 ranged-fire |
L3 Constructor
8 × 4 melee-blade 5 × 5 melee-impact 5 × 5 melee-pierce 9 × 4 melee-fire 20 × 1 ranged-fire |
|||||||||||||||||||||||||||||||||||
L2 Technologist
repairs +4, upgrade drone (kamikaze module)
6 × 3 melee-fire (anti-mech +2) 7 × 4 ranged-pierce 9 × 2 ranged-impact (skilled, dazzle, stun) |
L3 Technocrat
repairs +4, upgrade drone (kamikaze module)
8 × 3 melee-fire (anti-mech +3) 9 × 4 ranged-pierce (skilled) 13 × 2 ranged-fire (marksman, beam) 12 × 2 ranged-impact (very skilled, dazzle, stun) |
||||||||||||||||||||||||||||||||||||
L1 Rune Adept
9 × 1 melee-impact (enchanted) 6 × 3 ranged-fire (magical) 8 × 2 ranged-cold (magical) |
L2 Runesmith
8 × 2 melee-impact (enchanted) 9 × 3 ranged-fire (magical) 12 × 2 ranged-cold (magical) |
L3 Rune Artist
12 × 2 melee-impact (magical) 13 × 3 ranged-fire (magical) 17 × 2 ranged-cold (magical) 32 × 1 ranged-fire (magical) |
L4 Runemaster
dummy
15 × 2 melee-impact (magical) 13 × 3 ranged-fire (precision) 16 × 2 ranged-cold (precision) 43 × 1 ranged-fire (magical) |
||||||||||||||||||||||||||||||||||
L1 Mechanic
repairs +6
5 × 3 melee-blade 4 × 3 melee-impact 3 × 4 melee-pierce |
L2 Technician
repairs +8, upgrade drone, upgrade drone (armor)
7 × 3 melee-blade 5 × 4 melee-impact 4 × 5 melee-pierce 6 × 4 melee-fire 14 × 1 ranged-fire |
L3 Constructor
repairs +10, summon, upgrade drone, upgrade drone (armor)
8 × 4 melee-blade 6 × 5 melee-impact 5 × 6 melee-pierce 9 × 4 melee-fire 20 × 1 ranged-fire |
|||||||||||||||||||||||||||||||||||
L2 Technologist
repairs +4, upgrade drone (kamikaze module)
6 × 3 melee-fire (anti-mech +2) 7 × 4 ranged-pierce 9 × 2 ranged-impact (skilled, dazzle, stun) |
L3 Technocrat
repairs +4, upgrade drone (kamikaze module)
8 × 3 melee-fire (anti-mech +3) 9 × 4 ranged-pierce (skilled) 13 × 2 ranged-fire (marksman, beam) 12 × 2 ranged-impact (very skilled, dazzle, stun) |
||||||||||||||||||||||||||||||||||||
L0 Parachutist
4 × 3 melee-blade 7 × 1 ranged-pierce |
L1 Balloon
8 × 2 ranged-fire 5 × 1 melee-impact (defend-only) |
L2 Heavy Balloon
inspires 1, hard landing (5), upgrade drone (rotor)
12 × 2 ranged-fire 8 × 3 ranged-pierce 7 × 2 melee-pierce (first strike, lesser revenge) |
L3 Flying Fortress
inspires 2, parachute, hard landing (11), upgrade drone (rotor)
13 × 3 ranged-fire 10 × 4 ranged-pierce 20 × 2 ranged-impact 10 × 2 melee-pierce (first strike, lesser revenge) |
||||||||||||||||||||||||||||||||||
L2 Steamcopter
upgrade drone (rotor)
9 × 1 melee-impact 8 × 3 ranged-fire (marksman) |
L3 Battlecopter
parachute, upgrade drone (rotor)
12 × 1 melee-impact (very skilled) 9 × 4 ranged-fire (skilled) 11 × 3 ranged-impact (skilled) |
||||||||||||||||||||||||||||||||||||
L3 Mechanical Wyrm
parachute, hard landing (9), upgrade drone (rotor, furnace), dummy, dummy
12 × 2 melee-pierce (marksman) 8 × 3 melee-blade (marksman) 18 × 2 ranged-fire (dragon breath, marksman) |
L4 Mechanical Dragon
awe 1, parachute, hard landing (15), upgrade drone (rotor, furnace), dummy, dummy
18 × 2 melee-pierce (marksman) 12 × 3 melee-blade (marksman) 25 × 2 ranged-fire (dragon breath, marksman) |
||||||||||||||||||||||||||||||||||||
L1 Dwarvish Gunner
skirmisher
5 × 2 melee-impact 8 × 2 ranged-pierce (skilled) |
L2 Dwarvish Cannoneer
skirmisher, upgrade drone (cannon)
7 × 2 melee-impact 12 × 1 melee-pierce (skilled, first strike) 13 × 2 ranged-pierce (skilled) |
L3 Trench Sweeper
skirmisher, upgrade drone (cannon)
8 × 3 melee-impact 12 × 2 melee-pierce (skilled, first strike, point blank) 17 × 2 ranged-pierce (skilled) |
|||||||||||||||||||||||||||||||||||
L1 Dwarvish Warrior
7 × 3 melee-blade 10 × 1 ranged-pierce |
L2 Dwarvish Cadet
concealment, upgrade drone (blades)
7 × 4 melee-blade 16 × 1 ranged-pierce |
L3 Dwarvish Commando
concealment, upgrade drone (blades)
10 × 4 melee-blade 21 × 1 ranged-pierce (marksman, hit and run +1) 8 × 3 ranged-fire (marksman, attack only) |
|||||||||||||||||||||||||||||||||||
L2 Dwarvish Veteran
upgrade drone (blades)
10 × 3 melee-blade 15 × 1 ranged-pierce |
L3 Dwarvish Runic Warrior
upgrade drone (blades)
14 × 3 melee-blade 19 × 1 ranged-pierce (skilled) |
L4 Dwarvish Rune Lord
regenerates +4, upgrade drone (blades)
17 × 3 melee-blade (very skilled) 18 × 2 melee-secret (anti-shield, very skilled) 24 × 1 ranged-pierce (precision (cumulative)) |
|||||||||||||||||||||||||||||||||||
L1 Rune Adept
9 × 1 melee-impact (enchanted) 6 × 3 ranged-fire (magical) 8 × 2 ranged-cold (magical) |
L2 Runesmith
upgrade drone (runearmor, damage rune), dummy, dummy
8 × 2 melee-impact (enchanted) 9 × 3 ranged-fire (magical) 12 × 2 ranged-cold (magical) |
L3 Rune Artist
upgrade drone (runearmor, damage rune), dummy, dummy
12 × 2 melee-impact (magical) 13 × 3 ranged-fire (magical) 17 × 2 ranged-cold (magical) 32 × 1 ranged-fire (magical) |
L4 Runemaster
rune aura, upgrade drone (runearmor, damage rune), dummy, dummy
15 × 2 melee-impact (magical) 16 × 3 ranged-fire (precision) 21 × 2 ranged-cold (precision) 43 × 1 ranged-fire (magical) |
||||||||||||||||||||||||||||||||||
Goblins | |||||||||||||||||||||||||||||||||||||
L1 Goblin Hunter
4 × 4 melee-blade 5 × 2 ranged-impact (slows) |
L2 Goblin Assassin
dummy
6 × 4 melee-blade 6 × 3 ranged-impact (slows) |
||||||||||||||||||||||||||||||||||||
L1 Goblin Shaman
4 × 1 melee-impact 8 × 2 ranged-arcane (skilled) 6 × 1 ranged-cold (magical, slows) |
L2 Goblin Druid
8 × 1 melee-impact 8 × 3 ranged-arcane (skilled) 6 × 2 ranged-cold (magical, slows) |
||||||||||||||||||||||||||||||||||||
L2 Goblin Wizard
7 × 1 melee-impact 13 × 2 ranged-impact (skilled, stun) 11 × 2 ranged-cold (magical) |
|||||||||||||||||||||||||||||||||||||
L1 Goblin Archer
3 × 2 melee-blade 5 × 3 ranged-pierce (poison) |
L2 Goblin Sniper
4 × 3 melee-blade 8 × 3 ranged-pierce (poison, marksman) |
L3 Goblin Raider
6 × 3 melee-blade 12 × 3 ranged-pierce (poison, marksman) 9 × 2 ranged-pierce (poison, split fire) 7 × 3 ranged-impact (slows) |
|||||||||||||||||||||||||||||||||||
L0 Goblin Kamikaze
kamikaze
20 × 1 kamikaze-fire (always hits) 13 × 1 kamikaze-impact (always hits) |
|||||||||||||||||||||||||||||||||||||
L0 Goblin Runt
7 × 2 melee-pierce 6 × 1 ranged-pierce |
L1 Goblin Hunter
mountain ambush, skirmisher
4 × 4 melee-blade 5 × 2 ranged-impact (slows) |
L2 Goblin Assassin
mountain ambush, skirmisher, hit and run +2
6 × 4 melee-blade 5 × 3 ranged-impact (slows) |
|||||||||||||||||||||||||||||||||||
L1 Goblin Warrior
hit and run +2
7 × 3 melee-pierce 9 × 1 ranged-pierce |
L2 Goblin Veteran
hit and run +3, skirmisher
9 × 3 melee-pierce 12 × 1 ranged-pierce |
L3 Goblin Invader
hit and run +3, skirmisher
11 × 3 melee-pierce (first strike) 8 × 3 melee-fire 15 × 1 ranged-pierce |
|||||||||||||||||||||||||||||||||||
L2 Goblin Warbanner
racial leader, summon
8 × 3 melee-pierce 7 × 2 ranged-pierce |
|||||||||||||||||||||||||||||||||||||
L1 Goblin Shaman
heals +4, regenerates +2
4 × 1 melee-impact 8 × 2 ranged-arcane (skilled) 6 × 1 ranged-cold (magical, slows) |
L2 Goblin Druid
heals +6, cures, regenerates +5
8 × 1 melee-impact 8 × 3 ranged-arcane (skilled) 6 × 2 ranged-cold (magical, slows) |
||||||||||||||||||||||||||||||||||||
L2 Goblin Wizard
regenerates +5
7 × 1 melee-impact 13 × 2 ranged-impact (skilled, stun) 11 × 2 ranged-cold (magical) |
|||||||||||||||||||||||||||||||||||||
Humans | |||||||||||||||||||||||||||||||||||||
L1 Battle Mage
5 × 3 melee-blade 9 × 2 ranged-fire (magical) |
L2 War Mage
8 × 3 melee-blade 12 × 2 ranged-fire (magical) |
L3 Golden Mage
8 × 4 melee-blade (magical) 12 × 3 ranged-fire (magical) |
|||||||||||||||||||||||||||||||||||
L2 Sorcerer
7 × 2 melee-impact 11 × 3 ranged-fire (magical) |
L3 Master Mage
8 × 2 melee-impact (magical) 4 × 6 ranged-cold (magical) 11 × 4 ranged-fire (magical) 17 × 1 ranged-arcane (magical) |
L4 Master of Elements
dummy
11 × 2 melee-impact (magical) 4 × 7 ranged-cold (magical) 14 × 4 ranged-fire (magical) 22 × 1 ranged-arcane (magical) 16 × 3 ranged-impact (magical) |
|||||||||||||||||||||||||||||||||||
L4 Guru of Magic
dummy
11 × 2 melee-secret (anti-shield, magical) 17 × 2 ranged-secret (anti-shield, magical) 12 × 4 ranged-impact (area effect, magical) |
|||||||||||||||||||||||||||||||||||||
L1 Elementalist
6 × 1 melee-impact 3 × 4 ranged-pierce (skilled) 6 × 3 ranged-arcane (skilled) |
L2 Pyromancer
8 × 2 melee-fire 4 × 6 ranged-fire (magical) 7 × 4 ranged-fire (magical) 13 × 2 ranged-fire (magical) |
L3 Master of Fire
dummy
11 × 2 melee-fire 4 × 7 ranged-fire (magical) 11 × 4 ranged-fire (magical) 17 × 2 ranged-fire (magical, cleave 40%) 29 × 1 ranged-fire (magical, all around) |
|||||||||||||||||||||||||||||||||||
L2 Aeromancer
dummy
10 × 1 melee-impact 3 × 6 ranged-arcane (magical) 7 × 3 ranged-arcane (magical) |
L3 Master of Air
dummy, dummy
12 × 1 melee-impact (first strike) 4 × 7 ranged-arcane (magical) 11 × 3 ranged-arcane (magical) 22 × 1 ranged-arcane (magical) |
||||||||||||||||||||||||||||||||||||
L2 Hydromancer
5 × 2 melee-impact (slows) 3 × 6 ranged-pierce (skilled) 7 × 3 ranged-cold (magical) |
L3 Master of Water
dummy
7 × 2 melee-impact (slows) 3 × 8 ranged-pierce (skilled) 10 × 3 ranged-cold (magical) 10 × 1 ranged-impact (magical (offensive), enchanted, slows) |
||||||||||||||||||||||||||||||||||||
L2 Terramancer
10 × 2 melee-impact (first strike, skilled) 10 × 2 melee-pierce (first strike, skilled) 4 × 5 ranged-impact (lesser revenge) 11 × 2 ranged-impact (lesser revenge) |
L3 Master of Earth
dummy
14 × 2 melee-impact (first strike, skilled) 14 × 2 melee-pierce (first strike, skilled) 4 × 6 ranged-impact (lesser revenge) 16 × 2 ranged-impact (skilled) 24 × 1 ranged-impact (area effect, marksman) |
||||||||||||||||||||||||||||||||||||
L1 Hidden Face
4 × 5 melee-blade (magic dodge) |
L2 Mystic Warrior
4 × 6 melee-blade (magic dodge) 5 × 5 melee-impact (magic dodge) 6 × 3 ranged-secret (anti-shield, marksman) |
L3 Sky Guardian
7 × 6 melee-blade (magic dodge) 8 × 5 melee-impact (magic dodge) 10 × 4 melee-pierce (magic dodge) 7 × 3 ranged-secret (anti-shield, marksman) |
|||||||||||||||||||||||||||||||||||
L3 Mirrorshield
dummy
9 × 3 melee-blade (magic dodge) 13 × 2 melee-pierce (magic dodge) 13 × 2 melee-impact (magic dodge) 6 × 3 ranged-secret (anti-shield, skilled) |
|||||||||||||||||||||||||||||||||||||
L1 Subversive Mage
8 × 1 melee-impact 6 × 3 ranged-cold (magical) 3 × 3 ranged-cold (slows, skilled) |
L2 Black Mage
7 × 2 melee-impact 10 × 3 ranged-cold (magical) 3 × 4 ranged-cold (slows, magical) |
L3 Void Mage
7 × 3 melee-impact 10 × 4 ranged-cold (magical) 4 × 5 ranged-cold (slows, magical) 13 × 1 ranged-cold (precision, slows, immobilize) |
L4 Chronomancer
dummy
8 × 3 melee-impact (skilled, no counter-attack) 11 × 4 ranged-cold (magical, no counter-attack) 5 × 5 ranged-cold (slows, magical, no counter-attack) 14 × 1 ranged-cold (always hits, slows, immobilize) |
||||||||||||||||||||||||||||||||||
L3 Shadow Mage
nocturnal regeneration +4, awe 1, skirmisher, nightstalk, cave ambush
6 × 3 melee-blade (backstab, drains) 8 × 3 ranged-pierce (poison, slows, skilled) |
|||||||||||||||||||||||||||||||||||||
L2 Sculptor
8 × 2 melee-impact 8 × 3 ranged-cold (magical) 4 × 3 ranged-impact (slows, magical) 2 × 2 ranged-cold (sculpts, magical, attack only) |
L3 Architect
dummy
11 × 2 melee-impact 11 × 3 ranged-cold (magical) 6 × 3 ranged-impact (slows, magical, stun) 2 × 2 ranged-cold (sculpts, precision, attack only) |
||||||||||||||||||||||||||||||||||||
L1 Cavalry Archer
6 × 2 melee-impact 8 × 2 ranged-pierce |
L2 Elemental Archer
8 × 2 melee-impact 10 × 2 ranged-fire (magical) 6 × 2 ranged-cold (magical, slows) 8 × 3 ranged-pierce (marksman) |
L3 Mystical Archer
11 × 2 melee-impact 10 × 3 ranged-fire (magical) 6 × 3 ranged-cold (magical, slows) 9 × 4 ranged-pierce (magical) 11 × 2 ranged-arcane (magical) |
|||||||||||||||||||||||||||||||||||
L2 Heavy Cavalry
8 × 3 melee-impact 9 × 2 ranged-pierce |
L3 Kharosian Cataphract
10 × 3 melee-impact (growing fury +2) 12 × 2 ranged-pierce (hit and run +1) |
||||||||||||||||||||||||||||||||||||
L1 Cleric
5 × 1 melee-impact 6 × 3 ranged-arcane (magical) |
L2 Bishop
6 × 2 melee-impact 6 × 4 ranged-arcane (magical) 8 × 3 ranged-arcane (magical) |
L3 Prophet of Light
8 × 2 melee-impact 7 × 5 ranged-arcane (magical) 11 × 3 ranged-arcane (magical) 18 × 1 ranged-arcane (precision, dazzle) |
|||||||||||||||||||||||||||||||||||
L2 Fire Priestess
4 × 3 melee-blade 8 × 4 ranged-fire (magical) |
L3 Fire Templar
6 × 3 melee-blade 8 × 2 melee-fire 8 × 6 ranged-fire (magical) 12 × 1 ranged-fire (magical, split fire) |
||||||||||||||||||||||||||||||||||||
L3 Recruitment Officer
dummy
7 × 5 melee-blade 11 × 3 melee-impact |
|||||||||||||||||||||||||||||||||||||
L1 Shielder
6 × 3 melee-pierce 10 × 1 melee-impact 6 × 1 ranged-pierce |
L2 Avenger
8 × 3 melee-pierce (revenge) 14 × 1 melee-impact (revenge) 9 × 1 ranged-pierce |
L3 Kharosian Legionnaire
12 × 3 melee-pierce (revenge, shielded) 20 × 1 melee-impact (revenge, shielded) 12 × 1 ranged-pierce |
|||||||||||||||||||||||||||||||||||
L2 Hoplite
defender, resistance
7 × 3 melee-pierce 16 × 1 melee-impact 8 × 1 ranged-pierce |
L3 Kharosian Bulwark
defender, resistance, shielded
8 × 4 melee-pierce (first strike) 20 × 1 melee-impact (shielded) 8 × 2 ranged-pierce |
||||||||||||||||||||||||||||||||||||
L2 Kharosian Javelineer
8 × 3 melee-pierce (first strike) 12 × 2 ranged-pierce |
L3 Kharosian Impaler
11 × 3 melee-pierce (first strike) 17 × 2 ranged-pierce 13 × 2 ranged-arcane |
L4 Divine Executor
solar regeneration +4/+6, regenerate
12 × 4 melee-pierce (first strike) 10 × 4 melee-arcane (first strike, divine) 21 × 2 ranged-pierce (first strike) 19 × 2 ranged-arcane (first strike, divine) |
|||||||||||||||||||||||||||||||||||
L2 Sun Follower
9 × 3 melee-pierce (first strike) |
L3 Solar Guardian
solar regeneration +3/+5, regenerate
10 × 3 melee-pierce (first strike) 8 × 3 ranged-fire (magical) |
L4 Kirios
solar regeneration +3/+5, regenerate
14 × 3 melee-pierce (first strike) 12 × 3 ranged-fire (magical) 15 × 1 ranged-fire (beam, magical) |
|||||||||||||||||||||||||||||||||||
L1 Sister of Light
5 × 2 melee-arcane (magical) 12 × 1 ranged-arcane (magical) |
L2 Child of Light
7 × 2 melee-arcane (magical) 16 × 1 ranged-arcane (magical, all around) |
L3 Mistress of Light
10 × 2 melee-arcane (magical) 22 × 1 ranged-arcane (magical, all around) |
|||||||||||||||||||||||||||||||||||
L2 Inspired
10 × 2 melee-blade 7 × 3 ranged-pierce 15 × 1 ranged-arcane (magical) |
|||||||||||||||||||||||||||||||||||||
L1 White Warrior
7 × 3 melee-blade |
L2 Silver Warrior
8 × 3 melee-blade 7 × 3 melee-arcane 5 × 3 ranged-arcane (magical) |
L3 Golden Warrior
11 × 3 melee-blade (skilled) 9 × 3 melee-arcane (skilled) 6 × 4 ranged-arcane (magical) |
L4 Solar Master
13 × 3 melee-blade (precision (cumulative)) 12 × 3 melee-arcane (precision (cumulative)) 7 × 6 ranged-arcane (magical) |
||||||||||||||||||||||||||||||||||
L2 Bronze Warrior
8 × 4 melee-blade 15 × 2 melee-impact |
L3 Platinum Warrior
11 × 4 melee-blade 20 × 2 melee-impact 14 × 3 melee-pierce |
||||||||||||||||||||||||||||||||||||
L1 Carpet Rider
4 × 1 melee-pierce 6 × 2 ranged-cold (slows, marksman) |
L2 Carpet Master
skirmisher
7 × 1 melee-pierce (first strike) 7 × 3 ranged-cold (slows, marksman) |
||||||||||||||||||||||||||||||||||||
L1 Novice Summoner
5 × 3 melee-blade 7 × 2 melee-impact 11 × 1 ranged-pierce (precision (offensive), enchanted) |
L2 Summoner
6 × 4 melee-blade 11 × 2 melee-impact 9 × 2 ranged-fire (precision) 16 × 1 ranged-pierce (precision (offensive), magical) |
L3 Grand Summoner
dummy
7 × 4 melee-blade 13 × 2 melee-impact 13 × 1 ranged-fire (always hits) 18 × 1 ranged-pierce (precision) |
L4 Summons Master
dummy
8 × 4 melee-blade (very skilled) 13 × 2 melee-impact (very skilled) 20 × 1 ranged-fire (always hits) 20 × 1 ranged-secret (precision, anti-shield) |
||||||||||||||||||||||||||||||||||
L3 Neutral Summoner
dummy
6 × 4 melee-blade (drains) 11 × 2 melee-impact (drains) 12 × 1 ranged-fire (always hits, drains) |
|||||||||||||||||||||||||||||||||||||
L3 Heavy Summoner
dummy
8 × 4 melee-blade 15 × 2 melee-impact 13 × 2 ranged-fire (precision) 21 × 1 ranged-pierce (precision) |
|||||||||||||||||||||||||||||||||||||
L2 Dispeller
5 × 1 melee-arcane (banish, slows) 7 × 2 melee-impact 12 × 2 ranged-cold (magical) |
L3 Banisher
9 × 1 melee-arcane (banish, slows) 7 × 3 melee-impact 18 × 2 ranged-cold (magical) |
||||||||||||||||||||||||||||||||||||
L1 Battle Mage
5 × 3 melee-blade 9 × 2 ranged-fire (magical) |
L2 Sorcerer
7 × 2 melee-impact 11 × 3 ranged-fire (magical) |
L3 Master Mage
8 × 2 melee-impact (magical) 4 × 9 ranged-cold (magical) 11 × 4 ranged-fire (magical) 33 × 1 ranged-arcane (magical) |
L4 Guru of Magic
summon, leadership, regenerates +8
9 × 2 melee-secret (anti-shield, magical) 20 × 2 ranged-secret (anti-shield, magical) 12 × 4 ranged-impact (area effect, magical) |
||||||||||||||||||||||||||||||||||
L4 Master of Elements
regenerates +4, summon
11 × 2 melee-impact (magical) 5 × 10 ranged-cold (magical) 14 × 4 ranged-fire (magical) 45 × 1 ranged-arcane (magical) 23 × 2 ranged-impact (magical) |
|||||||||||||||||||||||||||||||||||||
L2 War Mage
8 × 3 melee-blade 12 × 2 ranged-fire (magical) |
L3 Golden Mage
summon, leadership
8 × 4 melee-blade (magical) 12 × 3 ranged-fire (magical) |
||||||||||||||||||||||||||||||||||||
L1 Camel Rider
5 × 3 melee-blade 7 × 2 ranged-blade |
L2 Elite Camel Rider
8 × 3 melee-blade 11 × 2 ranged-blade |
L3 Camel Master
skirmisher, camel leadership
11 × 3 melee-blade 15 × 2 ranged-blade |
|||||||||||||||||||||||||||||||||||
L1 Carpet Rider
4 × 1 melee-pierce 6 × 2 ranged-cold (slows, marksman) |
L2 Carpet Master
skirmisher
7 × 1 melee-pierce (first strike) 7 × 3 ranged-cold (slows, marksman) |
||||||||||||||||||||||||||||||||||||
L1 Cavalry Archer
6 × 2 melee-impact 8 × 2 ranged-pierce |
L2 Elemental Archer
8 × 2 melee-impact 12 × 2 ranged-fire (magical) 5 × 3 ranged-cold (magical, slows) 8 × 3 ranged-pierce (marksman) |
L3 Mystical Archer
solar regeneration +0/+3, regenerate
11 × 2 melee-impact 12 × 3 ranged-fire (magical) 8 × 3 ranged-cold (magical, slows) 9 × 4 ranged-pierce (magical) 16 × 2 ranged-arcane (magical) |
|||||||||||||||||||||||||||||||||||
L2 Heavy Cavalry
8 × 3 melee-impact 9 × 2 ranged-pierce |
L3 Kharosian Cataphract
10 × 3 melee-impact (growing fury +2) 12 × 2 ranged-pierce (hit and run +1) |
||||||||||||||||||||||||||||||||||||
L1 Cleric
heals +4
5 × 1 melee-impact 6 × 3 ranged-arcane (magical) |
L2 Bishop
cures, heals +8, leadership
6 × 2 melee-impact 6 × 4 ranged-arcane (magical) 8 × 3 ranged-arcane (magical) |
L3 Prophet of Light
cures, heals +8, leadership
8 × 2 melee-impact 7 × 5 ranged-arcane (magical) 11 × 3 ranged-arcane (magical) 18 × 1 ranged-arcane (precision, dazzle) |
|||||||||||||||||||||||||||||||||||
L2 Fire Priestess
solar regeneration +0/+3, regenerate
4 × 3 melee-blade 8 × 4 ranged-fire (magical) |
L3 Fire Templar
solar regeneration +3/+5, regenerate
6 × 3 melee-blade 8 × 2 melee-fire 8 × 6 ranged-fire (magical) 12 × 2 ranged-fire (magical, split fire) |
||||||||||||||||||||||||||||||||||||
L1 Elementalist
heals +4
6 × 1 melee-impact 3 × 4 ranged-pierce (skilled) 6 × 3 ranged-arcane (skilled) |
L2 Aeromancer
skirmisher, hit and run +1
10 × 1 melee-impact 3 × 7 ranged-arcane (magical) 7 × 3 ranged-arcane (magical) |
L3 Master of Air
skirmisher, hit and run +1, summon
15 × 1 melee-impact (first strike) 4 × 8 ranged-arcane (magical) 11 × 3 ranged-arcane (magical) 30 × 1 ranged-arcane (magical) |
|||||||||||||||||||||||||||||||||||
L2 Hydromancer
cures, heals +8, water regeneration +4
5 × 2 melee-impact (slows) 3 × 7 ranged-pierce (skilled) 7 × 3 ranged-cold (magical) |
L3 Master of Water
cures, heals +8, water regeneration +6, summon
7 × 2 melee-impact (slows) 3 × 10 ranged-pierce (skilled) 10 × 3 ranged-cold (magical) 22 × 1 ranged-impact (magical (offensive), enchanted, slows) |
||||||||||||||||||||||||||||||||||||
L2 Pyromancer
8 × 2 melee-fire 4 × 6 ranged-fire (magical) 7 × 4 ranged-fire (magical) 13 × 2 ranged-fire (magical) |
L3 Master of Fire
summon, illuminates, heat aura 10%, dummy
11 × 2 melee-fire 4 × 9 ranged-fire (magical) 11 × 4 ranged-fire (magical) 17 × 2 ranged-fire (magical, cleave 40%) 29 × 1 ranged-fire (magical, all around) |
||||||||||||||||||||||||||||||||||||
L2 Terramancer
nature regeneration +6
10 × 2 melee-impact (first strike, skilled) 10 × 2 melee-pierce (first strike, skilled) 4 × 5 ranged-impact (lesser revenge) 11 × 2 ranged-impact (lesser revenge) |
L3 Master of Earth
nature regeneration +10, nature detox, heals, summon
14 × 2 melee-impact (first strike, skilled) 14 × 2 melee-pierce (first strike, skilled) 4 × 9 ranged-impact (lesser revenge) 16 × 2 ranged-impact (skilled) 24 × 1 ranged-impact (area effect, marksman) |
||||||||||||||||||||||||||||||||||||
L1 Hidden Face
skirmisher
4 × 5 melee-blade (magic dodge) |
L2 Mystic Warrior
skirmisher
4 × 6 melee-blade (magic dodge) 5 × 5 melee-impact (magic dodge) 6 × 3 ranged-secret (anti-shield, marksman) |
L3 Mirrorshield
deflect magic, solar regeneration +0/+4, regenerate
9 × 3 melee-blade (magic dodge) 13 × 2 melee-pierce (magic dodge) 13 × 2 melee-impact (magic dodge) 6 × 3 ranged-secret (anti-shield, skilled) |
|||||||||||||||||||||||||||||||||||
L3 Sky Guardian
skirmisher, regenerates +6
7 × 6 melee-blade (magic dodge) 8 × 5 melee-impact (magic dodge) 10 × 4 melee-pierce (magic dodge) 10 × 3 ranged-secret (anti-shield, marksman) |
|||||||||||||||||||||||||||||||||||||
L2 Kharos War Banner
awe 1, leadership
10 × 1 melee-impact 7 × 3 ranged-arcane (magical) |
L3 Grand Kharosian Warbanner
heals +4, awe 2, leadership
9 × 3 melee-pierce (first strike) 8 × 3 ranged-arcane (magical) |
||||||||||||||||||||||||||||||||||||
L1 Novice Summoner
5 × 3 melee-blade 7 × 2 melee-impact 11 × 1 ranged-pierce (precision (offensive), enchanted) |
L2 Dispeller
8 × 1 melee-arcane (banish, slows) 7 × 2 melee-impact 12 × 2 ranged-cold (magical) |
L3 Banisher
circle of banishment
14 × 1 melee-arcane (banish, slows) 7 × 3 melee-impact 18 × 2 ranged-cold (magical) |
|||||||||||||||||||||||||||||||||||
L2 Summoner
6 × 4 melee-blade 11 × 2 melee-impact 9 × 2 ranged-fire (precision) 16 × 1 ranged-pierce (precision (offensive), magical) |
L3 Grand Summoner
summon
7 × 4 melee-blade 13 × 2 melee-impact 19 × 1 ranged-fire (always hits) 18 × 1 ranged-pierce (precision) |
L4 Summons Master
summon, leadership, regenerates +8, cures, heals +8
8 × 4 melee-blade (very skilled) 16 × 2 melee-impact (very skilled) 26 × 1 ranged-fire (always hits) 35 × 1 ranged-secret (precision, anti-shield) |
|||||||||||||||||||||||||||||||||||
L3 Heavy Summoner
circle of resistance, summon
8 × 4 melee-blade 15 × 2 melee-impact 13 × 2 ranged-fire (precision) 21 × 1 ranged-pierce (precision) |
|||||||||||||||||||||||||||||||||||||
L3 Neutral Summoner
circle of susceptibility, summon, regenerates +4
6 × 4 melee-blade (drains) 11 × 2 melee-impact (drains) 12 × 1 ranged-fire (always hits, drains) |
|||||||||||||||||||||||||||||||||||||
L1 Shielder
steadfast
6 × 3 melee-pierce 10 × 1 melee-impact 6 × 1 ranged-pierce |
L2 Avenger
8 × 3 melee-pierce (revenge) 14 × 1 melee-impact (revenge) 9 × 1 ranged-pierce |
L3 Kharosian Legionnaire
shielded
12 × 3 melee-pierce (revenge, shielded) 20 × 1 melee-impact (revenge, shielded) 12 × 1 ranged-pierce |
|||||||||||||||||||||||||||||||||||
L2 Hoplite
defender, steadfast
7 × 3 melee-pierce 16 × 1 melee-impact 8 × 1 ranged-pierce |
L3 Kharosian Bulwark
bulwark, steadfast, shielded
8 × 4 melee-pierce (first strike) 20 × 1 melee-impact (shielded) 8 × 2 ranged-pierce |
||||||||||||||||||||||||||||||||||||
L2 Kharosian Javelineer
8 × 3 melee-pierce (first strike) 12 × 2 ranged-pierce |
L3 Kharosian Impaler
11 × 3 melee-pierce (first strike) 16 × 2 ranged-pierce |
L4 Divine Executor
solar regeneration +4/+6, regenerate
12 × 4 melee-pierce (first strike) 10 × 4 melee-arcane (first strike, divine) 21 × 2 ranged-pierce (first strike) 19 × 2 ranged-arcane (first strike, divine) |
|||||||||||||||||||||||||||||||||||
L2 Sun Follower
solar regeneration +3/+5, regenerate
9 × 3 melee-pierce (first strike) |
L3 Solar Guardian
solar regeneration +5/+8, regenerate
11 × 3 melee-pierce (first strike) 8 × 3 ranged-fire (magical) |
L4 Kirios
solar regeneration +8/+12, regenerate
14 × 3 melee-pierce (first strike) 12 × 3 ranged-fire (magical) 17 × 2 ranged-fire (beam, magical) |
|||||||||||||||||||||||||||||||||||
L1 Sister of Light
heals +2, inspires 1
5 × 2 melee-arcane (magical) 12 × 1 ranged-arcane (magical) |
L2 Child of Light
cures, heals +8
7 × 2 melee-arcane (magical) 16 × 1 ranged-arcane (magical, all around) |
L3 Mistress of Light
cures, heals +12, illuminates
10 × 2 melee-arcane (magical) 22 × 1 ranged-arcane (magical, all around) |
|||||||||||||||||||||||||||||||||||
L2 Inspired
awaken, inspires 2
10 × 2 melee-blade 7 × 3 ranged-pierce 15 × 1 ranged-arcane (magical) |
|||||||||||||||||||||||||||||||||||||
L1 Slicer
3 × 5 melee-blade (berserk) |
L2 Fanatic
4 × 5 melee-blade (berserk, drains) |
||||||||||||||||||||||||||||||||||||
L2 Fire Swordsman
8 × 3 melee-blade (berserk) 7 × 3 melee-fire (berserk) |
|||||||||||||||||||||||||||||||||||||
L1 Subversive Mage
8 × 1 melee-impact 6 × 3 ranged-cold (magical) 3 × 3 ranged-cold (slows, skilled) |
L2 Black Mage
7 × 2 melee-impact 10 × 3 ranged-cold (magical) 3 × 4 ranged-cold (slows, magical) |
L3 Shadow Mage
nocturnal regeneration +4, awe 1, skirmisher, nightstalk, cave ambush
6 × 3 melee-blade (backstab, drains) 8 × 3 ranged-pierce (poison, slows, skilled) |
|||||||||||||||||||||||||||||||||||
L3 Void Mage
7 × 3 melee-impact 10 × 4 ranged-cold (magical) 4 × 5 ranged-cold (slows, magical) 13 × 1 ranged-cold (precision, slows, immobilize) |
L4 Chronomancer
chrono aura, chance_to_hit, chance_to_hit
8 × 3 melee-impact (skilled, no counter-attack) 11 × 4 ranged-cold (magical, no counter-attack) 5 × 5 ranged-cold (slows, magical, no counter-attack) 14 × 1 ranged-cold (always hits, slows, immobilize) |
||||||||||||||||||||||||||||||||||||
L2 Sculptor
8 × 2 melee-impact 8 × 3 ranged-cold (magical) 4 × 3 ranged-impact (slows, magical) 2 × 2 ranged-cold (sculpts, magical, attack only) |
L3 Architect
statue copy
11 × 2 melee-impact 11 × 3 ranged-cold (magical) 6 × 3 ranged-impact (slows, magical, stun) 2 × 2 ranged-cold (sculpts, precision, attack only) |
||||||||||||||||||||||||||||||||||||
L1 White Warrior
7 × 3 melee-blade |
L2 Bronze Warrior
8 × 4 melee-blade 15 × 2 melee-impact |
L3 Platinum Warrior
11 × 4 melee-blade 20 × 2 melee-impact 14 × 3 melee-pierce |
|||||||||||||||||||||||||||||||||||
L3 Recruitment Officer
recruit, leadership 2
7 × 5 melee-blade 11 × 3 melee-impact |
|||||||||||||||||||||||||||||||||||||
L2 Silver Warrior
teleport
8 × 3 melee-blade 7 × 3 melee-arcane 5 × 3 ranged-arcane (magical) |
L3 Golden Warrior
teleport, solar regeneration +3/+5, regenerate
11 × 3 melee-blade (skilled) 9 × 3 melee-arcane (skilled) 6 × 4 ranged-arcane (magical) |
L4 Solar Master
teleport, solar regeneration +5/+8, regenerate
13 × 3 melee-blade (precision (cumulative)) 12 × 3 melee-arcane (precision (cumulative)) 7 × 6 ranged-arcane (magical) |
|||||||||||||||||||||||||||||||||||
Magical | |||||||||||||||||||||||||||||||||||||
L1 Earth Elemental
6 × 3 melee-impact |
L2 Earth Avatar
9 × 3 melee-impact |
L3 Earth God
13 × 3 melee-impact (cleave 40%) 13 × 2 melee-impact (stun) |
|||||||||||||||||||||||||||||||||||
L1 Fire Elemental
6 × 3 melee-fire (magical) 5 × 1 ranged-fire (magical) |
L2 Fire Avatar
9 × 3 melee-fire (magical) 7 × 2 ranged-fire (magical) |
L3 Fire God
10 × 4 melee-fire (magical) 7 × 3 ranged-fire (magical) |
|||||||||||||||||||||||||||||||||||
L1 Jinni
7 × 1 melee-blade (magical) 5 × 4 ranged-arcane (magical) |
L2 Great Jinni
6 × 2 melee-blade (magical) 7 × 4 ranged-arcane (magical, drains) |
L3 Wonderful Jinni
8 × 2 melee-blade (magical, first strike) 9 × 4 ranged-fire (magical, drains) 9 × 4 ranged-cold (magical, drains) 9 × 4 ranged-arcane (magical, drains) 16 × 1 ranged-secret (precision, anti-shield, slows) |
L4 Mystical Jinni
10 × 2 melee-blade (precision, first strike) 11 × 4 ranged-fire (precision, drains) 11 × 4 ranged-cold (precision, drains) 11 × 4 ranged-arcane (precision, drains) 19 × 1 ranged-secret (always hits, anti-shield, slows, no counter-attack) |
||||||||||||||||||||||||||||||||||
L2 Efreeti
7 × 2 melee-fire (magical) 10 × 3 ranged-fire (magical) |
L3 Great Efreeti
8 × 3 melee-fire (magical) 11 × 4 ranged-fire (magical) 27 × 1 ranged-fire (magical, random area effect, attack only) 13 × 3 ranged-impact (magical) |
||||||||||||||||||||||||||||||||||||
L1 Rhami
5 × 4 melee-blade (first strike) |
L2 Rhami’datu
8 × 4 melee-blade (first strike, marksman) 5 × 3 ranged-fire (magical) |
L3 Dharma’rhami
10 × 4 melee-blade (first strike, skilled) 17 × 2 melee-pierce (skilled) 12 × 2 melee-impact (slows, skilled) 8 × 3 ranged-fire (magical) |
|||||||||||||||||||||||||||||||||||
L2 Rhami’kai
9 × 3 melee-blade (first strike) 5 × 2 melee-pierce (precision) 7 × 2 ranged-arcane (magical, drains) |
L3 Ho’rhami
12 × 3 melee-blade (first strike) 7 × 2 melee-pierce (precision) 7 × 3 ranged-arcane (magical, drains) 12 × 2 ranged-cold (precision) |
||||||||||||||||||||||||||||||||||||
L2 Dark Portal
damage aura (8), heals undead +5, regenerates +5
12 × 1 melee-fire (magical, first strike, defend-only) 8 × 1 ranged-fire (magical, defend-only) |
L3 Black Portal
damage aura (8), heals undead +5, regenerates +5, scavenger +3
14 × 1 melee-fire (very skilled, swallow +3) 8 × 3 ranged-secret (skilled, anti-shield) |
||||||||||||||||||||||||||||||||||||
L3 Infernal Vortex
summon, damage aura (14), heals undead +8, regenerates +9
18 × 1 melee-fire (revenge, first strike, defend-only) 8 × 2 ranged-fire (magical, defend-only) |
|||||||||||||||||||||||||||||||||||||
L0 Dimensional Gate
skirmisher, soul catcher
6 × 1 melee-arcane (precision, first strike) |
L1 Air Elemental
skirmisher, regenerates +4
8 × 1 melee-impact (marksman) 6 × 3 ranged-arcane |
L2 Air Avatar
skirmisher, regenerates +6
8 × 2 melee-impact (marksman) 9 × 3 ranged-arcane (marksman) |
L3 Air God
skirmisher, regenerates +6
8 × 3 melee-impact (marksman) 12 × 3 ranged-arcane (marksman) 22 × 1 ranged-impact (magical, all around) |
||||||||||||||||||||||||||||||||||
L1 Earth Elemental
regenerates +6
6 × 3 melee-impact |
L2 Earth Avatar
regenerates +8
9 × 3 melee-impact |
L3 Earth God
regenerates +10
13 × 3 melee-impact (cleave 40%) 18 × 2 melee-impact (stun) |
|||||||||||||||||||||||||||||||||||
L1 Fire Elemental
illuminates (weak)
6 × 3 melee-fire (magical) 5 × 1 ranged-fire (magical) |
L2 Fire Avatar
heat aura 10%, dummy, illuminates (weak)
9 × 3 melee-fire (magical) 7 × 2 ranged-fire (magical) |
L3 Fire God
heat aura 20%, dummy, illuminates
10 × 4 melee-fire (magical) 7 × 3 ranged-fire (magical) |
|||||||||||||||||||||||||||||||||||
L1 Jinni
regenerates +4
7 × 1 melee-blade (magical) 5 × 4 ranged-arcane (magical) |
L2 Efreeti
regenerates +6
7 × 2 melee-fire (magical) 10 × 3 ranged-fire (magical) |
L3 Great Efreeti
regenerates +8
8 × 3 melee-fire (magical) 11 × 4 ranged-fire (magical) 27 × 1 ranged-fire (magical, random area effect, attack only) 17 × 2 ranged-impact (magical) |
|||||||||||||||||||||||||||||||||||
L2 Great Jinni
regenerates +4
6 × 2 melee-blade (magical) 7 × 4 ranged-arcane (magical, drains) |
L3 Wonderful Jinni
regenerates +6
8 × 2 melee-blade (magical, first strike) 9 × 4 ranged-fire (magical, drains) 9 × 4 ranged-cold (magical, drains) 9 × 4 ranged-arcane (magical, drains) 16 × 1 ranged-secret (precision, anti-shield, slows) |
L4 Mystical Jinni
regenerates +8, teleport
10 × 2 melee-blade (precision, first strike) 11 × 4 ranged-fire (precision, drains) 11 × 4 ranged-cold (precision, drains) 11 × 4 ranged-arcane (precision, drains) 19 × 1 ranged-secret (always hits, anti-shield, slows, no counter-attack) |
|||||||||||||||||||||||||||||||||||
L1 Rhami
regenerates +8
5 × 4 melee-blade (first strike) |
L2 Rhami’datu
regenerates +8
8 × 4 melee-blade (first strike, marksman) 5 × 3 ranged-fire (magical) |
L3 Dharma’rhami
regenerates +9
10 × 4 melee-blade (first strike, skilled) 17 × 2 melee-pierce (skilled) 12 × 2 melee-impact (slows, skilled) 8 × 3 ranged-fire (magical) |
|||||||||||||||||||||||||||||||||||
L2 Rhami’kai
leadership, regenerates +8
9 × 3 melee-blade (first strike) 8 × 2 melee-pierce (precision) 7 × 2 ranged-arcane (magical, drains) |
L3 Ho’rhami
leadership, regenerates +9
12 × 3 melee-blade (first strike) 12 × 2 melee-pierce (precision) 7 × 3 ranged-arcane (magical, drains) 12 × 2 ranged-cold (precision) |
||||||||||||||||||||||||||||||||||||
L1 Water Elemental
heals +4, water regeneration +6, frozen regeneration +4
5 × 2 melee-cold (slows) 6 × 2 ranged-impact |
L2 Water Avatar
cures, heals +8, water regeneration +6, frozen regeneration +4
7 × 2 melee-cold (slows) 10 × 2 ranged-impact 7 × 3 ranged-cold |
L3 Water God
cures, heals +8, water regeneration +8, frozen regeneration +6
7 × 3 melee-cold (slows) 10 × 3 ranged-impact (skilled) 10 × 3 ranged-cold (skilled) |
|||||||||||||||||||||||||||||||||||
L1 Dimensional Gate II
skirmisher, soul catcher
10 × 1 melee-arcane (precision, first strike) |
L2 Air Avatar
skirmisher, regenerates +6
8 × 2 melee-impact (marksman) 9 × 3 ranged-arcane (marksman) |
L3 Air God
skirmisher, regenerates +6
8 × 3 melee-impact (marksman) 12 × 3 ranged-arcane (marksman) 22 × 1 ranged-impact (magical, all around) |
|||||||||||||||||||||||||||||||||||
L2 Earth Avatar
regenerates +8
9 × 3 melee-impact |
L3 Earth God
regenerates +10
13 × 3 melee-impact (cleave 40%) 18 × 2 melee-impact (stun) |
||||||||||||||||||||||||||||||||||||
L2 Efreeti
regenerates +6
7 × 2 melee-fire (magical) 10 × 3 ranged-fire (magical) |
L3 Great Efreeti
regenerates +8
8 × 3 melee-fire (magical) 11 × 4 ranged-fire (magical) 27 × 1 ranged-fire (magical, random area effect, attack only) 17 × 2 ranged-impact (magical) |
||||||||||||||||||||||||||||||||||||
L2 Fire Avatar
heat aura 10%, dummy, illuminates (weak)
9 × 3 melee-fire (magical) 7 × 2 ranged-fire (magical) |
L3 Fire God
heat aura 20%, dummy, illuminates
10 × 4 melee-fire (magical) 7 × 3 ranged-fire (magical) |
||||||||||||||||||||||||||||||||||||
L2 Great Jinni
regenerates +4
6 × 2 melee-blade (magical) 7 × 4 ranged-arcane (magical, drains) |
L3 Wonderful Jinni
regenerates +6
8 × 2 melee-blade (magical, first strike) 9 × 4 ranged-fire (magical, drains) 9 × 4 ranged-cold (magical, drains) 9 × 4 ranged-arcane (magical, drains) 16 × 1 ranged-secret (precision, anti-shield, slows) |
L4 Mystical Jinni
regenerates +8, teleport
10 × 2 melee-blade (precision, first strike) 11 × 4 ranged-fire (precision, drains) 11 × 4 ranged-cold (precision, drains) 11 × 4 ranged-arcane (precision, drains) 19 × 1 ranged-secret (always hits, anti-shield, slows, no counter-attack) |
|||||||||||||||||||||||||||||||||||
L2 Rhami’datu
regenerates +8
8 × 4 melee-blade (first strike, marksman) 5 × 3 ranged-fire (magical) |
L3 Dharma’rhami
regenerates +9
10 × 4 melee-blade (first strike, skilled) 17 × 2 melee-pierce (skilled) 12 × 2 melee-impact (slows, skilled) 8 × 3 ranged-fire (magical) |
||||||||||||||||||||||||||||||||||||
L2 Rhami’kai
leadership, regenerates +8
9 × 3 melee-blade (first strike) 8 × 2 melee-pierce (precision) 7 × 2 ranged-arcane (magical, drains) |
L3 Ho’rhami
leadership, regenerates +9
12 × 3 melee-blade (first strike) 12 × 2 melee-pierce (precision) 7 × 3 ranged-arcane (magical, drains) 12 × 2 ranged-cold (precision) |
||||||||||||||||||||||||||||||||||||
L2 Water Avatar
cures, heals +8, water regeneration +6, frozen regeneration +4
7 × 2 melee-cold (slows) 10 × 2 ranged-impact 7 × 3 ranged-cold |
L3 Water God
cures, heals +8, water regeneration +8, frozen regeneration +6
7 × 3 melee-cold (slows) 10 × 3 ranged-impact (skilled) 10 × 3 ranged-cold (skilled) |
||||||||||||||||||||||||||||||||||||
L1 Forest Spirit
kamikaze heal, nature regeneration +6, heals +4, cures |
|||||||||||||||||||||||||||||||||||||
L1 Swamp Spirit
kamikaze, swamp regeneration +8
21 × 1 kamikaze-secret (always hits, poison, anti-shield) |
|||||||||||||||||||||||||||||||||||||
Mechanical | |||||||||||||||||||||||||||||||||||||
L1 Balloon
8 × 2 ranged-fire 5 × 1 melee-impact (defend-only) |
L2 Heavy Balloon
dummy
12 × 2 ranged-fire 8 × 3 ranged-pierce 7 × 2 melee-pierce (first strike, lesser revenge) |
L3 Flying Fortress
dummy, dummy
13 × 3 ranged-fire 10 × 4 ranged-pierce 16 × 2 ranged-impact 12 × 2 melee-pierce (first strike, lesser revenge) |
|||||||||||||||||||||||||||||||||||
L2 Steamcopter
9 × 1 melee-impact 8 × 3 ranged-fire (marksman) |
L3 Mechanical Wyrm
dummy, dummy
12 × 2 melee-pierce (marksman) 8 × 3 melee-blade (marksman) 17 × 2 ranged-fire (dragon breath, marksman) |
L4 Mechanical Dragon
leadership, dummy, dummy
18 × 2 melee-pierce (marksman) 12 × 3 melee-blade (marksman) 25 × 2 ranged-fire (dragon breath, marksman) |
|||||||||||||||||||||||||||||||||||
L3 Battlecopter
12 × 1 melee-impact (very skilled) 9 × 4 ranged-fire (skilled) 11 × 3 ranged-impact (skilled) |
|||||||||||||||||||||||||||||||||||||
L1 Striding Machine
8 × 2 melee-impact 4 × 5 ranged-pierce |
L2 Dwarvish Tank
12 × 2 melee-impact 15 × 2 ranged-fire (marksman) 6 × 5 ranged-pierce (marksman) |
L3 Pacificator
15 × 2 melee-impact 21 × 2 ranged-fire (marksman) 7 × 6 ranged-pierce (marksman) |
|||||||||||||||||||||||||||||||||||
L2 Dwarvish Mobile Turret
8 × 1 melee-impact (all around, no counter-attack) 9 × 3 ranged-impact (marksman) 9 × 2 ranged-impact (split fire) 16 × 1 ranged-impact (triple strike, first strike) |
L3 Mobile Defensive Platform
9 × 2 melee-impact (all around, no counter-attack, first strike) 10 × 4 ranged-impact (marksman) 12 × 2 ranged-impact (split fire) 23 × 1 ranged-impact (triple strike, first strike) |
||||||||||||||||||||||||||||||||||||
L1 Battle Eye
4 × 3 melee-blade (magical) 6 × 3 ranged-arcane (precision (offensive), magical) |
L2 Cosmic Eye
6 × 3 melee-blade (magical) 7 × 4 ranged-arcane (precision) 10 × 1 ranged-secret (magical, anti-shield) |
||||||||||||||||||||||||||||||||||||
L1 Golem
7 × 3 melee-impact (charge) 11 × 2 melee-impact |
L2 War Golem
9 × 3 melee-impact (charge) 15 × 2 melee-impact 5 × 1 ranged-secret (magical, anti-shield) |
L3 Titan Golem
12 × 3 melee-impact (charge) 21 × 2 melee-impact 30 × 1 melee-impact (all around, no counter-attack) 8 × 1 ranged-secret (magical, anti-shield) |
|||||||||||||||||||||||||||||||||||
L1 Dark Observer
3 × 3 melee-cold (magical) 8 × 2 ranged-cold (magical) |
L2 Storm Sphere
4 × 4 melee-cold (magical) 8 × 3 ranged-cold (magical) 9 × 2 ranged-cold (magical, drains) |
||||||||||||||||||||||||||||||||||||
L2 Pain Sphere
4 × 3 melee-cold (magical) 6 × 4 ranged-impact (greater marksman) |
|||||||||||||||||||||||||||||||||||||
L0 Black Orb
nocturnal regeneration +3
2 × 2 melee-cold (magical) 5 × 2 ranged-cold (magical) |
L1 Dark Observer
nocturnal regeneration +5
3 × 3 melee-cold (magical) 8 × 2 ranged-cold (magical) |
L2 Pain Sphere
pain absorption aura +1, scavenger +1, pain chaining
4 × 3 melee-cold (magical) 6 × 4 ranged-impact (greater marksman) |
|||||||||||||||||||||||||||||||||||
L2 Storm Sphere
nocturnal regeneration +7
4 × 4 melee-cold (magical) 8 × 3 ranged-cold (magical) 9 × 2 ranged-cold (magical, drains) |
|||||||||||||||||||||||||||||||||||||
L0 Drone
upgradable, skirmisher
3 × 4 melee-pierce |
|||||||||||||||||||||||||||||||||||||
L1 Golem
regenerates +8
7 × 3 melee-impact (charge) 11 × 2 melee-impact |
L2 War Golem
regenerates +8
9 × 3 melee-impact (charge) 15 × 2 melee-impact 5 × 3 ranged-secret (magical, anti-shield) |
L3 Titan Golem
regenerates +8
12 × 3 melee-impact (charge) 21 × 2 melee-impact 30 × 1 melee-impact (all around, no counter-attack) 8 × 3 ranged-secret (magical, anti-shield) |
|||||||||||||||||||||||||||||||||||
L0 Magical Eye
4 × 3 ranged-arcane (precision (offensive), enchanted) |
L1 Battle Eye
4 × 3 melee-blade (magical) 6 × 3 ranged-arcane (precision (offensive), magical) |
L2 Cosmic Eye
6 × 3 melee-blade (magical) 7 × 4 ranged-arcane (precision) 23 × 1 ranged-secret (magical, anti-shield) |
|||||||||||||||||||||||||||||||||||
L3 Perfect Drone
awe 1, skirmisher, regenerates, heat aura 20%, dummy, illuminates, hit and run +2
7 × 6 melee-pierce 7 × 6 melee-pierce (berserk) 8 × 3 ranged-fire (magical) 25 × 1 ranged-impact (skilled) 35 × 1 kamikaze-fire (improved kamikaze, always hits) |
|||||||||||||||||||||||||||||||||||||
L1 Steam Ulfserker
4 × 4 melee-impact (berserk) |
L2 Red Steam Ulfserker
regenerates +6, skirmisher, upgrade drone (kamikaze module, berserker ai), dummy, dummy
5 × 4 melee-impact (berserk, first strike) |
||||||||||||||||||||||||||||||||||||
L2 Steam Berserker
upgrade drone (kamikaze module, berserker ai), dummy, dummy
5 × 5 melee-impact (berserk) 10 × 2 melee-impact |
L3 Steam Turboserker
upgrade drone (kamikaze module, berserker ai), dummy, dummy
7 × 5 melee-impact (berserk) 15 × 2 melee-impact 10 × 2 ranged-fire (skilled, hit and run +2) |
||||||||||||||||||||||||||||||||||||
L1 Steam Ulfserker
4 × 4 melee-impact (berserk) |
L2 Steam Berserker
5 × 5 melee-impact (berserk) 10 × 2 melee-impact |
L3 Steam Turboserker
7 × 5 melee-impact (berserk) 15 × 2 melee-impact 10 × 2 ranged-fire (skilled, hit and run +2) |
|||||||||||||||||||||||||||||||||||
L2 Red Steam Ulfserker
regenerates +6, skirmisher
5 × 4 melee-impact (berserk, first strike) |
|||||||||||||||||||||||||||||||||||||
L1 Striding Machine
8 × 2 melee-impact 4 × 5 ranged-pierce |
L2 Dwarvish Mobile Turret
upgrade drone (cannon)
10 × 2 melee-impact (all around, no counter-attack) 9 × 3 ranged-impact (marksman) 9 × 2 ranged-impact (split fire) 16 × 1 ranged-impact (triple strike, first strike) |
L3 Mobile Defensive Platform
upgrade drone (cannon)
9 × 3 melee-impact (all around, no counter-attack, first strike) 10 × 4 ranged-impact (marksman) 12 × 2 ranged-impact (split fire) 23 × 1 ranged-impact (triple strike, first strike) |
|||||||||||||||||||||||||||||||||||
L2 Dwarvish Tank
upgrade drone (cannon)
12 × 2 melee-impact 15 × 2 ranged-fire (marksman) 6 × 5 ranged-pierce (marksman) |
L3 Pacificator
upgrade drone (cannon)
15 × 2 melee-impact 21 × 2 ranged-fire (marksman) 7 × 6 ranged-pierce (marksman) |
||||||||||||||||||||||||||||||||||||
LNone bug 3827 workaround
fury, kamikaze, hit and run +1, hit and run +2, hit and run +3, bloodlust +5, kill and run +2, bloodlust +8, forage, scavenger +3, pain chaining II
None × None melee-impact (swallow +3, growing fury +3, growing fury +2, sculpts, all around, triple strike) |
|||||||||||||||||||||||||||||||||||||
Monsters | |||||||||||||||||||||||||||||||||||||
L4 Hellish Hydra
alter ego, dummy
8 × 8 melee-pierce (swarm, triple strike, drains) 21 × 3 melee-impact 15 × 3 melee-secret (anti-shield, skilled) |
|||||||||||||||||||||||||||||||||||||
L1 Hydra
3 × 7 melee-pierce (swarm, triple strike, drains) 7 × 3 melee-impact |
L2 Great Hydra
4 × 8 melee-pierce (swarm, triple strike, drains) 11 × 3 melee-impact |
L3 Chaos Hydra
6 × 8 melee-pierce (swarm, triple strike, drains) 16 × 3 melee-impact |
L4 Corrupted Hydra
alter ego, dummy
8 × 8 melee-pierce (swarm, triple strike, drains) 21 × 3 melee-impact |
||||||||||||||||||||||||||||||||||
L1 Wyvern
8 × 3 melee-pierce (swallow +4) 10 × 2 melee-impact |
L2 Great Wyvern
11 × 3 melee-pierce (swallow +8) 14 × 2 melee-impact 6 × 2 ranged-cold (marksman) |
L3 Chaos Wyvern
15 × 3 melee-pierce (swallow +12) 20 × 2 melee-impact 8 × 2 ranged-cold (skilled) |
|||||||||||||||||||||||||||||||||||
L4 Hellish Hydra
alter ego, dummy, regenerates +12, scavenger +4, awe 2
8 × 8 melee-pierce (swarm, triple strike, drains) 21 × 3 melee-impact 15 × 3 melee-secret (anti-shield, skilled) |
|||||||||||||||||||||||||||||||||||||
L1 Hydra
regenerates +8
3 × 7 melee-pierce (swarm, triple strike, drains) 7 × 3 melee-impact |
L2 Great Hydra
regenerates +9
4 × 8 melee-pierce (swarm, triple strike, drains) 11 × 3 melee-impact |
L3 Chaos Hydra
regenerates +9, scavenger +2
6 × 8 melee-pierce (swarm, triple strike, drains) 16 × 3 melee-impact |
L4 Corrupted Hydra
alter ego, dummy, regenerates +12, scavenger +4, awe 1
8 × 8 melee-pierce (swarm, triple strike, drains) 21 × 3 melee-impact |
||||||||||||||||||||||||||||||||||
L0 Mu
9 × 1 melee-pierce 1 × 11 ranged-secret (swarm, magical, anti-shield) 6 × 1 ranged-secret (magical, anti-shield) |
L3 Um
regenerates +6
14 × 2 melee-impact (magical) 3 × 13 ranged-secret (swarm, magical, anti-shield) 20 × 1 ranged-secret (magical, anti-shield) |
||||||||||||||||||||||||||||||||||||
L1 Wyvern
8 × 3 melee-pierce (swallow +4) 10 × 2 melee-impact |
L2 Great Wyvern
11 × 3 melee-pierce (swallow +8) 14 × 2 melee-impact 6 × 2 ranged-cold (marksman) |
L3 Chaos Wyvern
15 × 3 melee-pierce (swallow +12) 20 × 2 melee-impact 8 × 2 ranged-cold (skilled) |
|||||||||||||||||||||||||||||||||||
Orcs | |||||||||||||||||||||||||||||||||||||
L2 Orcish Warbanner
9 × 3 melee-blade 5 × 2 ranged-blade |
L3 Orcish Chieftain
dummy
10 × 4 melee-blade 5 × 3 ranged-blade |
||||||||||||||||||||||||||||||||||||
L1 Orcish Warrior
7 × 3 melee-blade 4 × 2 ranged-blade |
L2 Barbarian
10 × 3 melee-blade 6 × 2 ranged-blade |
L3 Barbarian Lord
15 × 3 melee-blade 19 × 2 melee-blade 6 × 2 melee-blade (double attack) 8 × 2 ranged-blade |
L4 Barbarian King
16 × 4 melee-blade 26 × 2 melee-blade 10 × 2 melee-blade (double attack) 11 × 2 ranged-blade |
||||||||||||||||||||||||||||||||||
L1 Barbarian Berserker
6 × 2 melee-pierce 5 × 3 melee-blade (berserk, attack only) |
L2 Blood Warrior
fury, bloodlust +5
9 × 2 melee-pierce 8 × 3 melee-blade (berserk, attack only) |
||||||||||||||||||||||||||||||||||||
L1 Orcish Warrior
7 × 3 melee-blade 4 × 2 ranged-blade |
L2 Barbarian
10 × 3 melee-blade 6 × 2 ranged-blade |
L3 Barbarian Lord
15 × 3 melee-blade 19 × 2 melee-blade 8 × 3 melee-blade (double attack) 8 × 2 ranged-blade |
L4 Barbarian King
warcry
16 × 4 melee-blade 26 × 2 melee-blade 13 × 3 melee-blade (double attack) 11 × 2 ranged-blade |
||||||||||||||||||||||||||||||||||
L2 Orcish Warbanner
racial leader
9 × 3 melee-blade 5 × 2 ranged-blade |
L3 Orcish Chieftain
racial leader, recruit
10 × 4 melee-blade 5 × 3 ranged-blade |
||||||||||||||||||||||||||||||||||||
Rocs | |||||||||||||||||||||||||||||||||||||
L1 Roc Rider
5 × 4 melee-pierce |
L2 Roc Tamer
7 × 4 melee-pierce 7 × 2 ranged-pierce |
L3 Roc Master
10 × 4 melee-pierce 11 × 2 ranged-pierce (hit and run +2) 5 × 3 ranged-impact (slows, attack only, hit and run +2) |
|||||||||||||||||||||||||||||||||||
L1 Roc Rider
5 × 4 melee-pierce |
L2 Roc Tamer
7 × 4 melee-pierce 7 × 2 ranged-pierce |
L3 Roc Master
10 × 4 melee-pierce 11 × 2 ranged-pierce (hit and run +2) 5 × 3 ranged-impact (slows, attack only, hit and run +2) |
|||||||||||||||||||||||||||||||||||
Salamanders | |||||||||||||||||||||||||||||||||||||
L1 Salamander
5 × 3 melee-blade (backstab) |
L2 Green Salamander
10 × 2 melee-impact 5 × 3 melee-impact (backstab) 10 × 2 ranged-impact (slows) |
L3 Jungle Salamander
12 × 3 melee-impact 6 × 4 melee-impact (backstab) 12 × 2 melee-impact (slows, immobilize, attack only) 15 × 2 ranged-impact (slows, hit and run +1) |
|||||||||||||||||||||||||||||||||||
L2 Black Salamander
6 × 3 melee-blade (backstab) 3 × 4 ranged-blade (poison) |
L3 Shadow Salamander
8 × 3 melee-blade (backstab) 4 × 6 ranged-blade (poison) 4 × 3 ranged-blade (poison, split fire) 8 × 3 melee-blade (marksman, magic counter) |
||||||||||||||||||||||||||||||||||||
L2 Blue Salamander
7 × 3 melee-pierce 8 × 2 melee-pierce (backstab) 8 × 3 ranged-blade (marksman) |
L3 Salamander Marine
12 × 3 melee-pierce (first strike) 11 × 2 melee-pierce (first strike, backstab, revenge) 12 × 3 ranged-blade (greater marksman) |
||||||||||||||||||||||||||||||||||||
L2 Yellow Salamander
7 × 3 melee-blade (backstab) 4 × 4 melee-pierce (backstab) 6 × 3 ranged-pierce (bleed) |
L3 Desert Salamander
7 × 4 melee-blade (backstab, evade) 4 × 5 melee-pierce (backstab, evade) 6 × 4 ranged-pierce (bleed, marksman) |
||||||||||||||||||||||||||||||||||||
L2 Red Salamander
6 × 3 melee-fire 7 × 2 melee-fire (backstab) 8 × 3 ranged-fire (magical) |
L3 Lava Salamander
regenerates +4
8 × 3 melee-fire 9 × 2 melee-fire (backstab, magical) 11 × 3 ranged-fire (magical) |
||||||||||||||||||||||||||||||||||||
L1 Salamander
swamp lurk
5 × 3 melee-blade (backstab) |
L2 Black Salamander
swamp lurk, nightstalk
6 × 3 melee-blade (backstab) 3 × 4 ranged-blade (poison) |
L3 Shadow Salamander
swamp lurk, nightstalk, skirmisher, bloodlust +3
8 × 3 melee-blade (backstab) 4 × 5 ranged-blade (poison) 4 × 3 ranged-blade (poison, split fire) |
|||||||||||||||||||||||||||||||||||
L2 Blue Salamander
swamp lurk, water ambush
7 × 3 melee-pierce 8 × 2 melee-pierce (backstab) 8 × 3 ranged-blade (marksman) |
L3 Salamander Marine
swamp lurk, water ambush
11 × 3 melee-pierce (first strike) 10 × 2 melee-pierce (first strike, backstab, revenge) 9 × 3 ranged-blade (greater marksman) |
||||||||||||||||||||||||||||||||||||
L2 Green Salamander
swamp lurk, ambush
10 × 2 melee-impact 5 × 3 melee-impact (backstab) 10 × 2 ranged-impact (slows) |
L3 Jungle Salamander
swamp lurk, ambush, nature regeneration +2
11 × 3 melee-impact 5 × 4 melee-impact (backstab) 11 × 2 melee-impact (slows, immobilize, attack only) 14 × 2 ranged-impact (slows, hit and run +1) |
||||||||||||||||||||||||||||||||||||
L2 Red Salamander
regenerates +5
6 × 3 melee-fire 7 × 2 melee-fire (backstab) 8 × 3 ranged-fire (magical) |
L3 Lava Salamander
heat aura 10%, dummy, regenerates +8
8 × 3 melee-fire 9 × 2 melee-fire (backstab, magical) 11 × 3 ranged-fire (magical) |
||||||||||||||||||||||||||||||||||||
L2 Yellow Salamander
swamp lurk, concealment
7 × 3 melee-blade (backstab) 5 × 4 melee-pierce (backstab) 4 × 3 ranged-pierce (bleed) |
L3 Desert Salamander
kill and run +2, swamp lurk, concealment
7 × 4 melee-blade (backstab, evade) 5 × 5 melee-pierce (backstab, evade) 5 × 3 ranged-pierce (bleed, marksman) |
||||||||||||||||||||||||||||||||||||
Saurians | |||||||||||||||||||||||||||||||||||||
L1 Jungle Blowgunner
4 × 2 melee-impact 5 × 3 ranged-pierce (poison) |
L2 Jungle Crossbowman
6 × 2 melee-impact 6 × 4 ranged-pierce (poison, marksman) |
L3 Jungle Assassin
9 × 2 melee-impact 7 × 5 ranged-pierce (poison, skilled) 9 × 2 ranged-pierce (poison, split fire) |
|||||||||||||||||||||||||||||||||||
L1 Shamanistic Adept
4 × 2 melee-blade 5 × 4 ranged-cold (magical) |
L2 Clan Leader
6 × 2 melee-blade 7 × 4 ranged-cold (magical) |
L3 Mystic
8 × 2 melee-blade 9 × 4 ranged-cold (magical) 5 × 4 ranged-cold (slows, skilled) |
L4 Chosen of Forest
dummy
11 × 2 melee-blade 9 × 5 ranged-cold (magical) 7 × 4 ranged-cold (slows, very skilled) |
||||||||||||||||||||||||||||||||||
L2 Corrupted Shaman
6 × 2 melee-blade (poison) 6 × 5 ranged-fire (magical) |
L3 Swamp Mage
8 × 2 melee-blade (poison) 8 × 5 ranged-fire (magical) 12 × 1 ranged-fire (slows, poison, magical) |
L4 Chosen of Marsh
dummy
10 × 2 melee-blade (poison, bleed) 10 × 5 ranged-fire (magical) 15 × 1 ranged-fire (slows, poison, magical) |
|||||||||||||||||||||||||||||||||||
L1 Toad Rider
5 × 3 melee-impact 8 × 1 ranged-impact (slows, marksman) 5 × 3 ranged-pierce |
L2 Battle Toad
6 × 4 melee-impact 11 × 1 ranged-impact (slows, marksman) 20 × 1 melee-pierce (attack only) 9 × 3 melee-pierce 7 × 2 ranged-pierce |
L3 Dreadnought
8 × 4 melee-impact 9 × 2 ranged-impact (slows, marksman) 30 × 1 melee-pierce (attack only) 12 × 3 melee-pierce 9 × 2 ranged-pierce (skilled) |
|||||||||||||||||||||||||||||||||||
L2 Toad Archer
6 × 3 melee-impact 8 × 2 ranged-impact (slows, skilled) 9 × 3 ranged-pierce |
L3 Twin Archer Toad
7 × 4 melee-impact 8 × 3 ranged-impact (slows, skilled) 18 × 2 ranged-pierce 10 × 1 ranged-pierce (split fire) 8 × 5 ranged-pierce |
||||||||||||||||||||||||||||||||||||
L2 Toad Shaman
6 × 3 melee-impact 8 × 2 ranged-impact (slows, skilled) 6 × 4 ranged-cold (magical) |
L3 Toad Mystic
8 × 3 melee-impact 10 × 2 ranged-impact (slows, magical) 7 × 5 ranged-cold (magical) |
||||||||||||||||||||||||||||||||||||
L1 Wyvern Rider
7 × 3 melee-pierce (swallow +3) 8 × 2 melee-pierce (charge) |
L2 Wyvern Knight
10 × 3 melee-pierce (swallow +6) 11 × 2 melee-pierce (charge) |
L3 Chaos Wyvern Knight
14 × 3 melee-pierce (swallow +9) 15 × 2 melee-pierce (charge) 22 × 1 melee-impact (cleave 100%) 8 × 2 ranged-cold (skilled) |
|||||||||||||||||||||||||||||||||||
L1 Jungle Blowgunner
skirmisher
4 × 2 melee-impact 5 × 3 ranged-pierce (poison) |
L2 Jungle Crossbowman
skirmisher
6 × 2 melee-impact 6 × 4 ranged-pierce (poison, marksman) |
L3 Jungle Assassin
skirmisher, ambush
9 × 2 melee-impact 7 × 5 ranged-pierce (poison, skilled) 9 × 2 ranged-pierce (poison, split fire) |
|||||||||||||||||||||||||||||||||||
L1 Jungle Pikeman
7 × 3 melee-pierce 7 × 3 melee-blade |
L2 Jungle Guardian
10 × 3 melee-pierce 10 × 3 melee-blade |
L3 Jungle Champion
ambush, skirmisher
13 × 3 melee-pierce 13 × 3 melee-blade 12 × 1 ranged-pierce |
|||||||||||||||||||||||||||||||||||
L3 Temple Guard
concealment
12 × 3 melee-pierce (magic counter) 12 × 3 melee-blade (magic counter) 11 × 3 melee-arcane (very skilled, divine, magic counter) |
|||||||||||||||||||||||||||||||||||||
L1 Shamanistic Adept
heals +4
4 × 2 melee-blade 5 × 4 ranged-cold (magical) |
L2 Clan Leader
cures, heals +8
6 × 2 melee-blade 7 × 4 ranged-cold (magical) |
L3 Mystic
summon, cures, heals +8, inspires 1, nature regeneration +8
8 × 2 melee-blade 9 × 4 ranged-cold (magical) 5 × 4 ranged-cold (slows, skilled) |
L4 Chosen of Forest
summon, cures, heals +12, inspires 2, nature regeneration +12
11 × 2 melee-blade 9 × 5 ranged-cold (magical) 7 × 4 ranged-cold (slows, very skilled) |
||||||||||||||||||||||||||||||||||
L2 Corrupted Shaman
regenerates +6
6 × 2 melee-blade (poison) 6 × 5 ranged-fire (magical) |
L3 Swamp Mage
summon, regenerates +8
8 × 2 melee-blade (poison) 8 × 5 ranged-fire (magical) 24 × 1 ranged-fire (slows, poison, magical) |
L4 Chosen of Marsh
summon, poisonous aura, regenerates +12
10 × 2 melee-blade (poison, bleed) 10 × 5 ranged-fire (magical) 32 × 1 ranged-fire (slows, poison, magical) |
|||||||||||||||||||||||||||||||||||
L1 Toad Rider
regenerates +6
5 × 3 melee-impact 8 × 1 ranged-impact (slows, marksman) 5 × 3 ranged-pierce |
L2 Battle Toad
regenerates +9
6 × 4 melee-impact 11 × 1 ranged-impact (slows, marksman) 20 × 1 melee-pierce (attack only) 9 × 3 melee-pierce 7 × 2 ranged-pierce |
L3 Dreadnought
regenerates +10
8 × 4 melee-impact 9 × 2 ranged-impact (slows, marksman) 30 × 1 melee-pierce (attack only) 12 × 3 melee-pierce 9 × 2 ranged-pierce (skilled) |
|||||||||||||||||||||||||||||||||||
L2 Toad Archer
regenerates +9
6 × 3 melee-impact 8 × 2 ranged-impact (slows, skilled) 9 × 3 ranged-pierce |
L3 Twin Archer Toad
regenerates +10
7 × 4 melee-impact 8 × 3 ranged-impact (slows, skilled) 18 × 2 ranged-pierce 8 × 3 ranged-pierce (split fire) 8 × 5 ranged-pierce |
||||||||||||||||||||||||||||||||||||
L2 Toad Shaman
heals +4, regenerates +9
6 × 3 melee-impact 8 × 2 ranged-impact (slows, skilled) 6 × 4 ranged-cold (magical) |
L3 Toad Mystic
cures, heals +8, regenerates +10
8 × 3 melee-impact 10 × 2 ranged-impact (slows, magical) 7 × 5 ranged-cold (magical) |
||||||||||||||||||||||||||||||||||||
L1 Wyvern Rider
7 × 3 melee-pierce (swallow +3) 8 × 2 melee-pierce (charge) |
L2 Wyvern Knight
10 × 3 melee-pierce (swallow +6) 11 × 2 melee-pierce (charge) |
L3 Chaos Wyvern Knight
14 × 3 melee-pierce (swallow +9) 15 × 2 melee-pierce (charge) 22 × 1 melee-impact (cleave 100%) 8 × 2 ranged-cold (skilled) |
|||||||||||||||||||||||||||||||||||
Tharis | |||||||||||||||||||||||||||||||||||||
L1 Dark Hunter
6 × 2 melee-blade (backstab) 7 × 2 ranged-pierce (poison, marksman) |
L2 Dark Assassin
nightstalk, hit and run +2, dummy
6 × 2 melee-blade (backstab, first strike) 9 × 2 melee-blade 6 × 3 ranged-pierce (poison, marksman) |
L3 Shadowblade
nightstalk, hit and run +3, dummy
10 × 2 melee-blade (backstab, first strike) 15 × 2 melee-blade 7 × 4 ranged-pierce (poison, skilled) |
|||||||||||||||||||||||||||||||||||
L2 Great Hunter
nocturnal regeneration +2
6 × 3 melee-blade (backstab) 8 × 2 ranged-pierce (poison, marksman) 4 × 3 ranged-impact (slows, marksman) |
L3 Dark Executioner
nocturnal regeneration +3, awe 1, skirmisher
9 × 3 melee-blade (backstab) 12 × 2 ranged-pierce (poison, marksman) 5 × 4 ranged-impact (slows, marksman) |
||||||||||||||||||||||||||||||||||||
L1 Dark Warrior
4 × 4 melee-blade (no counter-attack) |
L2 Dark Commander
8 × 3 melee-blade 5 × 3 ranged-fire (magical) |
L3 Dark General
11 × 3 melee-blade 8 × 3 ranged-fire (magical) |
L4 Dark Warlord
14 × 3 melee-blade 11 × 3 ranged-fire (magical) 28 × 1 ranged-fire (magical, random area effect) |
||||||||||||||||||||||||||||||||||
L2 Dark Slayer
dummy
5 × 5 melee-blade (no counter-attack) |
L3 Blademaster
dummy
8 × 5 melee-blade (no counter-attack, marksman) |
||||||||||||||||||||||||||||||||||||
L2 Frontliner
dummy
9 × 3 melee-blade 7 × 3 melee-pierce (bleed) 7 × 1 ranged-blade |
L3 Crimson Blade
dummy
12 × 3 melee-blade (bleed) 8 × 4 melee-pierce (bleed) 8 × 2 ranged-blade |
||||||||||||||||||||||||||||||||||||
L1 Disciple
3 × 2 melee-impact 7 × 3 ranged-cold (magical) |
L2 Dark Wizard
6 × 2 melee-impact 11 × 3 ranged-cold (magical) |
L3 Great Warlock
dummy
11 × 2 melee-blade 6 × 3 melee-impact 15 × 3 ranged-cold (magical) 9 × 3 ranged-impact (magical) |
L4 Master of Darkness
dummy
15 × 2 melee-blade (first strike) 7 × 4 melee-impact 19 × 3 ranged-cold (magical) 13 × 3 ranged-impact (magical) |
||||||||||||||||||||||||||||||||||
L1 Witch
7 × 2 melee-pierce 3 × 5 ranged-fire (skilled, drains) |
L2 Great Witch
9 × 2 melee-pierce 5 × 5 ranged-fire (magical, drains) 10 × 1 ranged-cold (magical, poison, slows) |
L3 Matriarch of Darkness
10 × 3 melee-pierce 5 × 5 ranged-fire (magical, drains) 12 × 1 ranged-cold (precision, poison, slows) |
|||||||||||||||||||||||||||||||||||
L3 Matriarch of Frost
13 × 2 melee-pierce 10 × 2 melee-cold 11 × 3 ranged-cold (magical, drains) |
|||||||||||||||||||||||||||||||||||||
L3 Matriarch of Emptiness
11 × 3 melee-pierce (drains) 11 × 3 melee-blade (drains) 10 × 1 ranged-secret (magical, anti-shield) |
|||||||||||||||||||||||||||||||||||||
L2 Pain Mistress
dummy
7 × 4 melee-impact (first strike) 3 × 6 ranged-impact (skilled) |
L3 Matriarch of Pain
dummy
7 × 5 melee-impact (first strike, skilled) 4 × 6 ranged-impact (very skilled) |
||||||||||||||||||||||||||||||||||||
L1 Blade Dancer
4 × 4 melee-blade (berserk) 5 × 2 ranged-blade (marksman) |
L2 Sword Dancer
nocturnal regeneration +3
5 × 5 melee-blade (berserk, magic dodge) 7 × 2 ranged-blade (skilled, hit and run +2) |
||||||||||||||||||||||||||||||||||||
L1 Bladefury
dauntless, bloodlust +3
9 × 2 melee-blade (triple strike) |
L2 Chainlady
dauntless, bloodlust +5
15 × 2 melee-blade (all around, dread, attack only) 15 × 2 melee-blade (triple strike) 9 × 1 ranged-pierce |
||||||||||||||||||||||||||||||||||||
L1 Dark Hunter
6 × 2 melee-blade (backstab) 7 × 2 ranged-pierce (poison, marksman) |
L2 Dark Assassin
nightstalk, hit and run +2, bloodlust +3
6 × 2 melee-blade (backstab, first strike) 9 × 2 melee-blade 6 × 3 ranged-pierce (poison, marksman) |
L3 Shadowblade
nightstalk, hit and run +3, bloodlust +4
10 × 2 melee-blade (backstab, first strike) 15 × 2 melee-blade 7 × 4 ranged-pierce (poison, skilled) |
|||||||||||||||||||||||||||||||||||
L2 Great Hunter
nocturnal regeneration +2
6 × 3 melee-blade (backstab) 8 × 2 ranged-pierce (poison, marksman) 4 × 3 ranged-impact (slows, marksman) |
L3 Dark Executioner
nocturnal regeneration +3, awe 1, skirmisher
9 × 3 melee-blade (backstab) 12 × 2 ranged-pierce (poison, marksman) 5 × 4 ranged-impact (slows, marksman) |
||||||||||||||||||||||||||||||||||||
L1 Dark Warrior
4 × 4 melee-blade (no counter-attack) |
L2 Dark Commander
leadership
8 × 3 melee-blade 5 × 3 ranged-fire (magical) |
L3 Dark General
leadership, nocturnal regeneration +3
11 × 3 melee-blade 8 × 3 ranged-fire (magical) |
L4 Dark Warlord
leadership, recruit, nocturnal regeneration +5
14 × 3 melee-blade 11 × 3 ranged-fire (magical) 32 × 1 ranged-fire (magical, random area effect) |
||||||||||||||||||||||||||||||||||
L2 Dark Slayer
skirmisher, bloodlust +3
5 × 5 melee-blade (no counter-attack) |
L3 Blademaster
skirmisher, bloodlust +4
8 × 5 melee-blade (no counter-attack, marksman) |
||||||||||||||||||||||||||||||||||||
L2 Frontliner
bloodlust +4
9 × 3 melee-blade 7 × 3 melee-pierce (bleed) 7 × 1 ranged-blade |
L3 Crimson Blade
crimson aura, bloodlust +6
12 × 3 melee-blade (bleed) 8 × 4 melee-pierce (bleed) 8 × 2 ranged-blade |
||||||||||||||||||||||||||||||||||||
L1 Disciple
3 × 2 melee-impact 7 × 3 ranged-cold (magical) |
L2 Dark Wizard
6 × 2 melee-impact 11 × 3 ranged-cold (magical) |
L3 Great Warlock
nocturnal regeneration +3, summon
11 × 2 melee-blade 6 × 3 melee-impact 15 × 3 ranged-cold (magical) 9 × 3 ranged-impact (magical) |
L4 Master of Darkness
nocturnal regeneration +8, summon
15 × 2 melee-blade (first strike) 7 × 4 melee-impact 19 × 3 ranged-cold (magical) 13 × 3 ranged-impact (magical) |
||||||||||||||||||||||||||||||||||
L1 Witch
7 × 2 melee-pierce 3 × 5 ranged-fire (skilled, drains) |
L2 Great Witch
9 × 2 melee-pierce 4 × 6 ranged-fire (magical, drains) 12 × 1 ranged-cold (magical, poison, slows) |
L3 Matriarch of Darkness
dark aura, nocturnal regeneration +5
9 × 3 melee-pierce 4 × 8 ranged-fire (magical, drains) 16 × 1 ranged-cold (precision, poison, slows) |
|||||||||||||||||||||||||||||||||||
L3 Matriarch of Emptiness
magic absorber, regenerates +6
11 × 3 melee-pierce (drains) 11 × 3 melee-blade (drains) 12 × 1 ranged-secret (magical, anti-shield) |
|||||||||||||||||||||||||||||||||||||
L3 Matriarch of Frost
cold aura, frozen regeneration +4
13 × 2 melee-pierce 10 × 2 melee-cold 10 × 3 ranged-cold (magical, drains) |
|||||||||||||||||||||||||||||||||||||
L2 Pain Mistress
pain absorption aura +1
7 × 4 melee-impact (first strike) 3 × 6 ranged-impact (skilled) |
L3 Matriarch of Pain
pain absorption aura +2, summon
7 × 5 melee-impact (first strike, skilled) 4 × 6 ranged-impact (very skilled) |
||||||||||||||||||||||||||||||||||||
Trolls | |||||||||||||||||||||||||||||||||||||
L1 Troll Sorcerer
7 × 2 melee-impact 5 × 3 ranged-fire (magical) |
L2 Troll Fire Wizard
11 × 2 melee-impact 8 × 3 ranged-fire (magical) |
L3 Troll Warlock
16 × 2 melee-impact 8 × 3 ranged-fire (precision) |
|||||||||||||||||||||||||||||||||||
L2 Troll Warbanner
9 × 2 melee-impact (skilled) 6 × 4 ranged-fire (magical) |
|||||||||||||||||||||||||||||||||||||
L1 Troll Sorcerer
regenerates +8
7 × 2 melee-impact 5 × 3 ranged-fire (magical) |
L2 Troll Fire Wizard
regenerates +8
11 × 2 melee-impact 8 × 3 ranged-fire (magical) |
L3 Troll Warlock
regenerates +9
15 × 2 melee-impact 10 × 3 ranged-fire (precision) |
|||||||||||||||||||||||||||||||||||
L2 Troll Warbanner
regenerates +8, racial leader
9 × 2 melee-impact (skilled) 6 × 4 ranged-fire (magical) |
|||||||||||||||||||||||||||||||||||||
Undead | |||||||||||||||||||||||||||||||||||||
L1 Atokpi
7 × 3 melee-blade (first strike) 9 × 2 melee-impact 8 × 1 ranged-pierce |
L2 Atokpi Samurai
11 × 3 melee-blade (first strike) 14 × 2 melee-impact 7 × 2 ranged-pierce (marksman) |
L3 Atokpi General
14 × 3 melee-blade (first strike) 18 × 2 melee-impact 12 × 2 ranged-pierce (marksman) |
L4 Atokpi Master
alter ego, dummy
16 × 3 melee-blade (first strike) 22 × 2 melee-impact (first strike) 16 × 2 ranged-pierce (skilled) |
||||||||||||||||||||||||||||||||||
L2 Atokpi Infantry
8 × 3 melee-blade (first strike) 13 × 2 melee-pierce (first strike) 10 × 1 ranged-pierce (greater marksman, supercharge) |
L3 Crimson Atokpi
9 × 4 melee-blade (first strike) 18 × 2 melee-pierce (first strike) 14 × 1 ranged-pierce (greater marksman, supercharge) |
||||||||||||||||||||||||||||||||||||
L3 Atokpi Charger
12 × 3 melee-blade (first strike, magic counter) 12 × 3 melee-pierce (first strike, magic counter) 11 × 2 ranged-pierce (greater marksman, supercharge) |
|||||||||||||||||||||||||||||||||||||
L1 Bone Beast
16 × 1 melee-impact (collector +1) 9 × 2 melee-pierce (collector +1) |
L2 Bone Golem
22 × 1 melee-impact (collector +2) 9 × 3 melee-pierce (collector +2) |
L3 Bone Giant
33 × 1 melee-impact (collector +3) 13 × 3 melee-pierce (collector +3) |
L4 Moloch
dummy
44 × 1 melee-impact (collector +4) 17 × 3 melee-pierce (collector +4) |
||||||||||||||||||||||||||||||||||
L3 Bone Splitter
scavenger +2, dummy
13 × 2 melee-impact (collector +2) 9 × 3 melee-pierce (collector +2, swift strike) 9 × 4 ranged-pierce (lesser revenge) |
|||||||||||||||||||||||||||||||||||||
L1 Cyclops Skeleton
5 × 1 melee-impact 15 × 1 ranged-cold (plague, magical) 8 × 2 ranged-arcane (plague, magical) |
L2 Greater Cyclops Skeleton
6 × 2 melee-impact 20 × 1 ranged-cold (plague, magical) 8 × 3 ranged-arcane (plague, magical) |
L3 Extinct Cyclops Mage
8 × 2 melee-impact (plague) 26 × 1 ranged-cold (plague, magical) 10 × 4 ranged-arcane (plague, magical) |
L4 Fallen Cyclops King
dummy
10 × 2 melee-impact (plague) 32 × 1 ranged-cold (plague, magical) 11 × 5 ranged-arcane (plague, magical) |
||||||||||||||||||||||||||||||||||
L3 Cyclops Necromancer
heals undead +8, awe 1, fungal regeneration +5, dummy
6 × 4 melee-blade (plague) 26 × 1 ranged-cold (plague, magical) 14 × 2 ranged-arcane (plague, magical) |
|||||||||||||||||||||||||||||||||||||
L4 Dark Atokpi
alter ego, dummy, submerge, awe 2, nocturnal regeneration +4
18 × 3 melee-blade (first strike) 24 × 2 melee-impact (first strike, plague) 17 × 2 ranged-pierce (magical) 15 × 2 ranged-secret (anti-shield, magical) |
|||||||||||||||||||||||||||||||||||||
L1 Nightmare
5 × 3 melee-fire (magical (offensive), drains) 5 × 2 ranged-fire (skilled) |
L2 Mara
8 × 3 melee-fire (magical (offensive), drains) 6 × 2 ranged-fire (skilled) |
L3 Apocalypse
11 × 3 melee-fire (magical, drains) 17 × 1 melee-secret (drains, swallow +6, anti-shield) 7 × 2 ranged-fire (skilled) |
L4 Dark Apostle
14 × 3 melee-fire (magical, drains) 21 × 1 melee-secret (drains, swallow +10, anti-shield) 9 × 2 ranged-fire (skilled) |
||||||||||||||||||||||||||||||||||
L2 Harbinger
4 × 4 melee-fire (magical) 8 × 3 ranged-fire (magical, plague) 15 × 1 ranged-impact (precision (offensive), stun, immobilize) |
L3 Doom Bringer
7 × 4 melee-fire (magical) 11 × 3 ranged-fire (magical, plague) 19 × 1 ranged-impact (precision (offensive), stun, immobilize) |
||||||||||||||||||||||||||||||||||||
L1 Omen
leadership
7 × 3 melee-blade (all around, no counter-attack) 9 × 2 melee-pierce |
L2 Punisher
leadership
10 × 3 melee-blade (all around, no counter-attack) 11 × 2 melee-pierce (skilled) |
L3 Obliterator
leadership
12 × 3 melee-blade (all around, no counter-attack, skilled) 14 × 2 melee-pierce (precision) 7 × 2 ranged-fire (skilled) |
L4 Abaddon
leadership
15 × 3 melee-blade (all around, no counter-attack, skilled) 19 × 2 melee-pierce (precision) 11 × 2 ranged-fire (skilled) |
||||||||||||||||||||||||||||||||||
L0 Animated Corpse
|
|||||||||||||||||||||||||||||||||||||
L1 Atokpi
submerge
7 × 3 melee-blade (first strike) 9 × 2 melee-impact 8 × 1 ranged-pierce |
L2 Atokpi Infantry
skirmisher, bloodlust +6, submerge
8 × 3 melee-blade (first strike) 13 × 2 melee-pierce (first strike) 13 × 1 ranged-pierce (greater marksman, supercharge) |
L3 Atokpi Charger
kill and run +2, skirmisher, bloodlust +8, submerge
12 × 3 melee-blade (first strike, magic counter) 12 × 3 melee-pierce (first strike, magic counter) 11 × 2 ranged-pierce (greater marksman, supercharge) |
|||||||||||||||||||||||||||||||||||
L3 Crimson Atokpi
skirmisher, bloodlust +8, dauntless, submerge
9 × 4 melee-blade (first strike) 18 × 2 melee-pierce (first strike) 18 × 1 ranged-pierce (greater marksman, supercharge) |
|||||||||||||||||||||||||||||||||||||
L2 Atokpi Samurai
submerge, nocturnal regeneration +2
11 × 3 melee-blade (first strike) 14 × 2 melee-impact 7 × 2 ranged-pierce (marksman) |
L3 Atokpi General
submerge, awe 1, nocturnal regeneration +3
14 × 3 melee-blade (first strike) 18 × 2 melee-impact 12 × 2 ranged-pierce (marksman) |
L4 Atokpi Master
alter ego, dummy, submerge, awe 2, nocturnal regeneration +4
16 × 3 melee-blade (first strike) 22 × 2 melee-impact (first strike) 16 × 2 ranged-pierce (skilled) |
|||||||||||||||||||||||||||||||||||
L1 Bone Beast
scavenger +1, submerge
16 × 1 melee-impact (collector +1) 9 × 2 melee-pierce (collector +1) |
L2 Bone Golem
scavenger +2, submerge
22 × 1 melee-impact (collector +2) 9 × 3 melee-pierce (collector +2) |
L3 Bone Giant
scavenger +3, submerge
33 × 1 melee-impact (collector +3) 13 × 3 melee-pierce (collector +3) |
L4 Moloch
awe 1, split, scavenger +4, submerge
44 × 1 melee-impact (collector +4) 17 × 3 melee-pierce (collector +4) |
||||||||||||||||||||||||||||||||||
L3 Bone Splitter
scavenger +2, bone split, rest healing +8, submerge
13 × 2 melee-impact (collector +2) 9 × 3 melee-pierce (collector +2, swift strike) 9 × 4 ranged-pierce (lesser revenge) |
|||||||||||||||||||||||||||||||||||||
L1 Cyclops Skeleton
submerge
5 × 1 melee-impact 15 × 1 ranged-cold (plague, magical) 8 × 2 ranged-arcane (plague, magical) |
L2 Greater Cyclops Skeleton
awe 1, fungal regeneration +5, submerge
6 × 2 melee-impact 25 × 1 ranged-cold (plague, magical) 13 × 2 ranged-arcane (plague, magical) |
L3 Cyclops Necromancer
summon undead, heals undead +5, awe 1, fungal regeneration +5
8 × 3 melee-blade (plague) 26 × 1 ranged-cold (plague, magical) 14 × 2 ranged-arcane (plague, magical) |
|||||||||||||||||||||||||||||||||||
L3 Extinct Cyclops Mage
submerge, awe 2, fungal regeneration +8, regenerates +4
8 × 2 melee-impact (plague) 38 × 1 ranged-cold (plague, magical) 13 × 3 ranged-arcane (plague, magical) |
L4 Fallen Cyclops King
submerge, awe 2, fungal regeneration +10, regenerates +6, summon
12 × 2 melee-impact (plague) 56 × 1 ranged-cold (plague, magical) 14 × 4 ranged-arcane (plague, magical) |
||||||||||||||||||||||||||||||||||||
L4 Dark Atokpi
alter ego, dummy, submerge, awe 3, nocturnal regeneration +5
18 × 3 melee-blade (first strike) 24 × 2 melee-impact (first strike, plague) 17 × 2 ranged-pierce (magical) 18 × 2 ranged-secret (anti-shield, magical) |
|||||||||||||||||||||||||||||||||||||
L1 Nightmare
5 × 3 melee-fire (magical (offensive), drains) 5 × 2 ranged-fire (skilled) |
L2 Harbinger
nocturnal regeneration +5
4 × 4 melee-fire (magical) 7 × 3 ranged-fire (magical, plague) 15 × 1 ranged-impact (precision (offensive), stun, immobilize) |
L3 Doom Bringer
nocturnal regeneration +8
6 × 4 melee-fire (magical) 10 × 3 ranged-fire (magical, plague) 21 × 1 ranged-impact (precision (offensive), stun, immobilize) |
|||||||||||||||||||||||||||||||||||
L2 Mara
8 × 3 melee-fire (magical (offensive), drains) 6 × 2 ranged-fire (skilled) |
L3 Apocalypse
11 × 3 melee-fire (magical, drains) 22 × 1 melee-secret (drains, swallow +6, anti-shield) 9 × 2 ranged-fire (skilled) |
L4 Dark Apostle
voice of darkness, awe 1
14 × 3 melee-fire (magical, drains) 30 × 1 melee-secret (drains, swallow +10, anti-shield) 13 × 2 ranged-fire (skilled) |
|||||||||||||||||||||||||||||||||||
L1 Omen
awe 1
7 × 3 melee-blade (all around, no counter-attack) 9 × 2 melee-pierce |
L2 Punisher
awe 2
10 × 3 melee-blade (all around, no counter-attack) 13 × 2 melee-pierce (skilled) |
L3 Obliterator
awe 3
12 × 3 melee-blade (all around, no counter-attack, skilled) 16 × 2 melee-pierce (precision) 7 × 2 ranged-fire (skilled) |
L4 Abaddon
awe 3, regenerates +4
15 × 3 melee-blade (all around, no counter-attack, skilled) 21 × 2 melee-pierce (precision) 11 × 2 ranged-fire (skilled) |
||||||||||||||||||||||||||||||||||
L1 Pirafly
upkeepless, hit and run +1
5 × 3 melee-pierce (drains) |
L2 Pirania Monstruosa
1 upkeep, awe 1, hit and run +1
6 × 4 melee-pierce (drains, swallow +3) |
L3 Devourer
2 upkeep, awe 2, hit and run +1
8 × 4 melee-pierce (drains, swallow +6) 9 × 2 ranged-cold (skilled) |
L4 Titania
3 upkeep, awe 2, regenerates +4, hit and run +2
9 × 5 melee-pierce (drains, swallow +8) 12 × 2 ranged-cold (skilled) |
Last updated on Thu Oct 31 03:24:50 2024.