LA RPG Era
factionless | |||||||||||||||||||||||||||||||||||||
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L1 Air Elemental
skirmisher, regenerates +6
9 × 1 melee-impact (marksman) 6 × 3 ranged-arcane |
L2 Air Avatar
skirmisher, regenerates
8 × 2 melee-impact (marksman) 9 × 3 ranged-arcane (marksman) |
L3 Air God
skirmisher, regenerates
9 × 3 melee-impact (marksman) 11 × 3 ranged-arcane (marksman) 22 × 1 ranged-impact (magical, all around) |
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L4 Ancient Lich
submerge
12 × 4 melee-arcane (drains) 16 × 5 ranged-cold (magical) 12 × 5 ranged-arcane (magical) |
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L0 Boar Cub
3 × 3 melee-blade 5 × 2 melee-pierce (charge) |
L1 Boar
6 × 3 melee-blade 9 × 2 melee-pierce (charge) |
L2 Wild Boar
7 × 4 melee-blade 14 × 2 melee-pierce (charge) |
L3 Raging Boar
8 × 5 melee-blade 20 × 2 melee-pierce (charge) |
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L3 Thunderboar
8 × 4 melee-blade 16 × 2 melee-pierce (charge) 13 × 2 ranged-fire (magical) |
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L0 Deer
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L1 Earth Elemental
regenerates +6
6 × 3 melee-impact |
L2 Earth Avatar
regenerates
9 × 3 melee-impact (cleave 30%) |
L3 Earth God
regenerates
13 × 3 melee-impact (cleave 40%) |
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L1 Fire Elemental
fiery glow
6 × 3 melee-fire 5 × 1 ranged-fire (magical) |
L2 Fire Avatar
heat aura 10%, fiery glow
8 × 3 melee-fire (ablaze) 7 × 2 ranged-fire (magical) |
L3 Fire God
heat aura 20%, illuminates
10 × 3 melee-fire (ablaze) 11 × 2 ranged-fire (magical) |
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L1 Giant Crab
9 × 2 melee-blade |
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L2 LA Elvish Sorceress
4 × 2 melee-impact 4 × 3 ranged-impact (slows) 7 × 4 ranged-arcane (magical) |
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L2 Magical Rune Tower
12 × 3 ranged-fire (magical) |
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L2 Magical Rune Tower
12 × 3 ranged-fire (magical) 7 × 2 melee-impact (slows) |
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L3 Magical Rune Tower
12 × 3 ranged-fire (magical) 7 × 2 melee-impact (slows) |
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L3 Magical Rune Tower
12 × 3 ranged-arcane (magical) 7 × 2 melee-impact (slows) |
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L3 Magical Rune Tower
12 × 3 ranged-arcane (magical) 7 × 2 melee-cold (slows) |
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L3 Magical Rune Tower
12 × 3 ranged-cold (magical) 7 × 2 melee-arcane (slows) |
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L1 The Beast
feeding, regenerates
4 × 3 melee-blade 15 × 2 melee-devour |
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L2 The Beast
feeding, regenerates
7 × 3 melee-blade |
L3 The Beast
feeding, regenerates
10 × 3 melee-blade |
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L1 Water Elemental
heals +4, water
5 × 2 melee-cold (slows) 6 × 2 ranged-impact (magical) |
L2 Water Avatar
heals +8, water
7 × 2 melee-cold (slows) 10 × 2 ranged-impact (magical) |
L3 Water God
cures, heals +8, water
7 × 3 melee-cold (slows) 10 × 3 ranged-impact (magical) 10 × 3 ranged-cold (magical) |
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L3 World Ender
14 × 3 melee-blade (drains) |
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L3 World Ender
14 × 3 melee-blade (drains) |
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L3 World Ender
14 × 3 melee-blade (drains) |
Last updated on Thu Oct 31 02:40:40 2024.